Stat priorities: High legendary power affix, Socket, Critical Hit Chance, Critical Hit Damage,Physical DamageDesired secondary stat:Reduce duration of controlimpairingeffects* Note: the ring always rolls with primary stat (Intelligence), Critical Hit Chance and Socket. Read more about it here. Positioning is everything in this build: you want to put the enemies up against the wall and let the twisters bounce. 1.5 seconds per pack of mobs really adds up. However, be sure that you're not going overboard with the RCR, or else you might lose Taeguk stacks. We hope you will enjoy this build as much as we did. I dont like Firebirds for anything except GR pushing. Gain 150200% increased damage to a single element for 4 seconds. Applying this debuff by three different skills simultaneously Ignites enemies. Hold Disintegrate, Teleport to move and let chain reaction kill mobs and splash in flameblades where needed. We incorporate two pieces of the Crimson set, two pieces of the Aughild's set, five pieces of the Firebird set, and wear/cube Ring of Royal Grandeur. The set consists of seven pieces. Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. Avoid fighting lone elites, try to get a bit of trash around them. It was that Disintegrate is one of only a handful of skills you cant use with Firebirds to deal ignite damage. Every since you started introducing legendaries with big figures (high damage buffs to single skills) all our channeling skills began to loose way too much ground since they have nothing similar to support them, apart from some really outdated items like Sloraks Madness If we exclude general stuff like set bonusses, legendary gems and whatever - there are only two items now that channeling skills really benefit from, being Deathwish and Mantle of Channeling. I can use ranslors + goldwrap in rifts but i just dont have the damage to clear t16 effectively and i wont be able to dps the boss down before the gold bonus wears off. Prior to 2.4, life-saver effect of this set had a 300 seconds cooldown, the longest possible cooldown in game. Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. Temporal Pulse to proc Bane of the Trapped. Making three out of four secondary skills on wizards useless for killing stuff because the damage is simply beyond hope. Attack Speedis not a stat you need on gear as it does not make you shoot more twisters. Lasts 10 minutes. Read more about it here. I miss the times where I could play Disintegrate and mow down stuff with it. This allowed Legendary and Set gear to be offered by boosters in the form of Multiboxing andBoosting services - all of which can be found on Odealo marketplace. Cost: 25 Arcane PowerImbue your weapon with magical energy, granting it 10% increased damage. The cooldown of Teleport will be calculated based on number of stacks when it is cast, but no less than 0.5 seconds. Don't press it constantly, as it drains your resources. Replace Zei with Powerful -- be sure to kill all the minions in a yellow pack to benefit from the Powerful buff. WD had one season when Munds first came out before it was nerfed and now its been nerfed again. Firebird's Finery was, and still remains, one of the most powerful Wizard sets in the game. The damage bonus is equal to 1 tick worth of Ignite multiplied by the current number of Combustion stacks. This build allows you to ignite monsters by using simply channeling the Arcane Torrent - Flame ward skill. This is not for area damage, but for your resource regeneration from critical hits. Set name and bonuses are a likely reference to a mythic phoenix, a bird of pure smokeless flame that, upon death, is reborn from its own ashes. This one is only to adress the one thing that bugs me about this rebirth. Elemental damage from your weapon contributes to Elemental Exposure. When the Wizard receives fatal damage, they will have 1.25 seconds of invulnerability (cannot move or act during this time), be healed to full Life, and then ready to fight on. Ashnagarr's is a bracer and would take up the slot that slot that ranslor's folly is usingi dont see how that works. It is the defensive class set forWizardsfor level 70. That there are options is not the point here. This set can only drop atTormentdifficulty. Same logic applies to all other effects that leave lasting damage, such as Meteor: one bonus damage on a damaging hit per enemy per cast. Cost: 18 Arcane PowerChannel a beam of pure energy, dealing 390% weapon damage as Arcane.Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane. Just a tip from my experience with the FB set fire blast is your best friend. This effect can stack up to 20 times. At the moment this is what i am using to speed farm t15 stuff (this is not what i use for GRs obviously) : Kanai's cube : etched sigil (auto cast twister) + broken crown (for gems) + ring of grandeur (-1 set required), 5 piece firebirds + 2 piece captain crimson + deathwish + cindercoat + ranslor's folly, Essence of anguish in weapon (poison explosion rank 3), bane of the powerful + bane of the trapepd + hoarder's boon, Hellfire amulet with audacity passive + elemental exposure + evocation + conflagration + galvanizing ward. Do i just need more ancient augments or should i switch to another set? Alternative: in groups with a zDH it can be replaced with Bane of the Powerful or Bane of the Stricken. I just cast a twister on me, it sucks in all the mobs, explosive blast triggers the 6 piece and they all go boom. Special power: Monsters that can turn invulnerable for a short time will take no damage while it lasts, but will not clear the ongoing Ignite burning. Cost: 20 Arcane PowerCooldown: 12 secondsConjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. While channeling Siphon Blood, Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 25% increased damage and take 25% reduced damage. If your resources begin to drop, it is an indication that you're not positioned correctly and are nothitting the guardian enough. I suspect this happens when my shields go down and i have stacks of andariel's anguish active (you take 5% extra damage per stack) and normal mobs start chunking me for massive damage per hit. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die. If so, drop etched sigil and manually cast twisters, if you are console I can give you an exact gear setup, otherwise I don't really want to type it out on my phone tbh. And youre bitter? Teleport around until you find an elite pack/large pack. The downside is that i cannot get the 2 piece aughild's bonus, but i find that the ability to gather up all the trash is invaluablethe setup without ranslors leaves too many mobs alive and still attacking me because explosive blast only has a 12 yard range. Use Wormhole rune on teleport for faster animation. Well, WD and DH definitely got the short side of the stick this patch especially compared to Wizards. This effect can stack up to 20 times. If you have any ideas how we could improve this build, or if you believe the Firebird's Finery Meteor wizard is not suitable for this title, please let us know in the comments below. While channeling the beam you become charged with energy and discharge at nearby enemies dealing 115% weapon damage as Arcane. Are you on console? Powered by Discourse, best viewed with JavaScript enabled, World of Warcraft Arena World Championship. A build guide exclusive to the console versions of the game, Written by PSN rita_gLast updated on 14/04/22. Fate's Lapse for the cheat deathor Focused Mind if you need to make up for RCR Taeguk loss. Firebird's Fineryis anitem setinDiablo III. In general, 900k~ life overall is enough to keep the buff at GR 150s. DPS against bosses is a tad on the low side however. Far from it, but Oblivion already stated why I made this suggestion. Now, you reworked Firebird, which is great - let me say it again! It lasts for 10 minutes, so you need to refresh it again in the middle of the GR + after any death. This effect can be repeated a second and third time by different skills. I mostly wanted to share my experience because initially with Firebirds I was frustrated by the lack of interaction with +skill items. Another problem is that the nephalem rift guide uses chain reaction and as i explaiend, thats pretty slow due to the 1.5s charge up time. Put into movement speed enough points to reach 25% overall movement speed. Today the damage is so puny, it wont even tickle mobs beyond some point, and Im not even talking about mid tier GR here, the damage of Disintegrate itself is so abysmal that it hurts me. Receiving fatal damage prevents the Wizard from dying. This makes this build extremely powerful and easy to master. Why: we're playing in close range to keep our Explosive Blast buff. Unstable Anomaly Put into vitality as much as you need to keep your Squirt's buff. The closest thing they have is running regular rifts with ranslor's folly and goldwrap for survivability. I leave the exact % figure to you, but it should be a meaningful one you could also split it, have a smaller buff to Disintegrate on the (2) piece and then let the stacks (or a portion of them) multiply it. Lets agree what, respective to both our favorite classes, we have a lot of issues were not happy about. As long as you can kill the guardian in this timeframe, you don't need Bane of the Stricken. I was really disappointed at first with it because nothing seemed to work right, then I realized the strategy was to just Disintegrate everything in sight and use pretty much whatever skill I wanted to blow up the ignite damage. The set had known bugs in 2.4 and 2.4.1; the damage bonus from elites could be obtained permanently via a glitch. Due to Crimson's set, it will help your survivability to roll Resource Cost Reduction. However, I dont think well see any changes regarding that. This damage over time does not roll Critical Hits, but does take the player's Critical Hits Chance / Damage into account, increasing damage over time accordingly. For example: Firebirds Finery - 2 piece buff: Really I shouldve just kept quiet I just was bitter about the WD getting the shaft and wanted to point out what I learned about Firebirds. Right now in t15, explosive blast to proc the 6 piece bonus doesnt one shot elites 100% of the time, i think if i dont get a crit, it just doesnt do enough damage to one shot. Cost: 30 Arcane PowerHurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards. Chaos NexusWhile channeling the beam you become charged with energy and discharge at nearby enemies dealing 115% weapon damage as Arcane. But I had full ancients, so farming GR90 as speed runs was a cake walk. Monster hp is just too high and i am too squishy. Sometimes i click on a shrine which spawns an elite pack, i start channeling and try to activate explosive blastbut im already dead before i can hit the hotkey. This will deal massive damage and help with your resources as it will proc more critical hits and thus give you back arcane power. Was very safe. Map those 4 skills to buttons that you're comfortable holding down. At first I thought Firebirds was broken because none of the skill modifiers seemed to work, but once I understood how the damage was being dealt through a proc in the set bonus and not the actual skills, it made me realize theres quite a few viable options for Firebirds now. I realize the OP was talking about something completely different which is to say channeling and disintegrate are dead, and I sort of detoured. Swap broken crown for goldwrap in the cube and you'll be invincible and your damage should be able to handle T16 easily. Start channeling Disintegrate and get your stacks to 50. They dont have a guide for running t16 bounties. So as I said, you could use APD, but ABB is more useful as per my testing. Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). Due to Crimson's set, it will help your survivability to roll Resource Cost Reduction. You even took Etched Sigil away, which gimps their damage even further. Gainincreased damage for 1.5 seconds when you spend resource on a channeled skill. The enchantress is a very good option all around. The enchantress is a very good option all around. Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take5%more damage from your attacks for5seconds. The damage buff and protection buff are multiplicative to other similar modifiers. This stat can roll on your helm, amulet and rings. When you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. As long as you have not taken damage in the last5seconds you gain a protective shield that absorbs the next60%of your Life in damage. Why: a nice multiplicative 10% damage buff (15% if you can get cold/lightning on your Deathwish; see gear priorities section below). Replace Mantle of Channeling in the cube for Ranslor's Folly. Disintegrate deals [X]% more damage and Ignites enemies, causing them to take 7500% weapon damage per second until they die. This effect has a 60-second cooldown. Stat priorities: Socket, Critical Hit Chance, Critical Hit Damage,Fire%Desired secondary stat:Reduce duration of controlimpairingeffects. Read more about it, When pushing high GRs, you might want to consider letting your massacre stacks drop when you get to 150 kills (by teleporting to town, dying on purpose, or waiting in a beginning of map) -- this will help with generating Nephalem Glory globes that are needed on consoles for double damage buffs. The most challenging thing about this build is the amount of buttons you need to hold! Only downside is that this setup loses the cain's habitat bonus on my follower. Note: Crafted items tend to roll without sockets, so it is easier to craft optimal Aughild's shoulders and Crimson's boots than Aughild's Helm/Chest and Crimson's pants. Im using short fuse instead which is a lot faster and can one shot trash mobs consistently in t15. The point is that desintegrate shouldnt be used just a placeholder and that it should be able to do damage on its own. I dont mean to devalue your suggestions, but the bitter WD player in me wants to convince you that the new changes to Wiz are pretty positive. Please enable JavaScript to get the best experience from this site. Note: Attack Speed does not matter for twisters on console and would not increase the number of twisters you can shoot. The Wizard can hold up to 50 stacks of Combustion, but the damage reduction is static, as long as even one is active. At first I thought Firebirds was broken because none of the skill modifiers seemed to work, but once I understood how the damage was being dealt through a proc in the set bonus and not the actual skills, it made me realize theres quite a few viable options for Firebirds now. I cant think of any other set bonus that gives you this much variety and to me thats a pretty positive change in a game full of cookie cutter builds. And you decided have the set bonus tied to Disintegrate. I dont understand how. For5seconds after you Teleport, you will take25%less damage. With Etched Sigil equipped Meteors will be cast automatically, and the summoned Familiar will act as your third Fire damage source. Why: this is a channeling build so we benefit from increased additive damage and armor. I think this setup works well for t16 bounties at least, thanks. Why:Zei's minimal buff is active even at 0 range so it provides us with a nice multiplicative damage boost. Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Fire over 2 seconds to all enemies within 15 yards.After the Black Hole disappears, an explosion occurs that deals 725% weapon damage as Fire to enemies within 15 yards. Even on t15, there are times where i suddenly lose most of my health before i can react. All set pieces are restricted to Wizards only. Disintegrate: R2 on PS4 / RT on Xbox / ZR on Switch, Explosive Blast: R1 on PS4 / RB on Xbox /ZLon Switch, Twister: X on PS4 / A on Xbox /B on Switch, Diamond Skin: Square on PS4 / X on Xbox /Y on Switch, Magic Weapon: Triangle on PS4 / Y on Xbox /X on Switch, Teleport: Circle on PS4 / B on Xbox /A on Switch. With the new Firebird this channeling skill is only used as a means to trigger some set bonus. Any beneficial ongoing effects (i.e buffs) are retained: the character does not count as having died in the first place. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds. Increase the maximum amount of damage absorbed to80%of your Life. Ill mention that my wizard only had 1 primal by the end of the season since I apparently wasnt farming primals correctly. Registration on Odealo is free and takes only about 30 seconds. Do you have a video of this? Without ranslors, there are also too many mobs left over after the blast goes off. Im just hoping firebird doesnt get any weird/negative changes. For 5 seconds after you Teleport, you will take 25% less damage. Why:synergizes well with Captain Crimson's set. You deal 30% additional damage to enemies within 15 yards. I dont understand how the build as listed gets enough damage to clear t16 rifts quickly either. Wiz has been near the top tier every season since and is easily looking to be top 4 this season. Hilariously enough, the last patch literally destroyed most of our channeling builds. Love the name btw (Fear is the mind killer!) Beware of the frozen affix -- getting frozen will likely cause you to die/lose your squirts. Stat priorities: Socket, Critical Hit Chance,Cooldown Reduction and Resource Cost ReductionDesired secondary stat:Reduce duration of controlimpairingeffects. Stat priorities: High legendary power affix, High damage range,Damage%, Cooldown Reduction, Elite%, Cold or Lightning damage rangeDesired secondary stat:NOT fear / knockback on hit! I dont think you are following the maxroll guide properly. However, this bug was discovered in the middle of, Prior to patch 2.7.0, this set worked differently: the Wizard had to apply Ignite from 3. Always begin by casting Magic Weapon. Increase damage against enemies under the effects of control-impairing effects. The entire build is based on the Firebird's Finery set which provides the following bonuses: The Firebird's set causes different sources of Fire damage to apply a stacking debuff on enemies. This effect cannot occur more than once every 60 seconds. You do stun yes, but from my testing, the amount of stuns going out aren't as many, also you don't get a lot of damage coming in after the stun. Maximum increase at 40 yards. Read more about Nephalem Glory in the, Practice corner-stacking on inverse corners, see. Around 900k~ total life is usually enough to push GR 150s. Once you found a pack: stand in place and hold down Disintegrate + Diamond Skin + Explosive Blast + Twister, letting go only to teleport. When you die, a meteor falls from the sky and revives you. Honestly, I dont think this is asking for too much and I dont think Im the only one to appreciate Disintegrate itself getting buffed. Virtually every set has a placeholder skill thats locked into your build, thats not unique. The setup they have listed also assumes that you are using full ancient items in every slot and all of them are augmented with rank 150 INT augments. Area Damage is not needed in this build and can even introduce lag in group play. Any non-Channeled skill with Fire damage will deal additional damage to the target, as long as it is resolved on the Wizard's behalf and comes from a skill: even a Hydra or Archon spells will qualify. It was long since overdue and I enjoy the new iteration. Read more about Nephalem Glory in the Console Secrets section. If an enemy is burning due to three different skills simultaneously, the enemy will Ignite, dealing 3000% damage per second until they die (4/6), The Wizard gains +200% increased damage, and 3% reduced damage taken for each enemy that is Ignited with three different skills. In addition, this synergizes well with twister corner-stacking (see playstyle section below). This effect can stack up to 20 times. Thats frustrating, honestly. 4) Area damage% Doubled shield from deflection I find is more useful. As a long time wizard player (probably equal to my WD time) I was pretty stoked about the set. Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds. https://d3.maxroll.gg/guides/firebird-explosive-blast-wizard-guide, Learn more about Reddits use of cookies. Get away from the blast. Get Life% on your belt and torso/shoulders -- it will help with keeping your Squirt'sup as your shields are based on a percentage of your life. Note that leaving the level or venturing too far (roughly 200 yards) from the victim stops the Ignite damage over time, and resumes it only when the Wizard comes back. Ranslor's folly + etched sigil in the cube lets me gather up all the trash to one shot them with explosive blast (short fuse). I use the entire firebird set expect the off hand and I walk thru T16. In general, there is no item trading in Diablo 3. The damage over time debuff is renewed with each application, but does not stack. The general rule of thumb is to use Bane of the Stricken gem when the guardian fighttakes longer than 2.5~ minutes. Yes, ive read the guide on maxroll.gg but im having some issues with firebirds in general and im wondering if i should continue using this set or switch to something else. The following guide introduces an interesting variation of the Firebird's Meteor build, which is based on Channeled spells and Meteor with the Meteor Shower Rune. Diablo 3 is one of the supported games in which you can buyMultiboxing, Power Leveling and Boosting services. Add Goldwrap or drop Hoarder. It just happened to be Disintegrate this time. Speed vs pushing vs keys. Please consider adding a significant damage buff to Disintegrate on the set as well. When in a fight, try to stand still and channel in order to get the buffs from Deathwish and Mantle of Channeling. There a lot of skills that dont work with Firebird, but my problem with Disintegrate is that the skill soly is for igniting enemies and buffing another skill that does the actual damage. For reference, this is the build im looking at : https://d3.maxroll.gg/guides/firebird-explosive-blast-wizard-guide. Your Ice Armor now reduces damage from melee attacks by. It allowsplayers to learn the Firebird's set'smechanics and enjoy the game at the same time. You must wear Firebird's offhand and Gloves, Crimson's belt and Aughild's bracers, but can mix and match the other pieces, whatever rolls better. Wiz was in the 4 man meta as trash killer for one of the longest running periods.