While its swirled, any damage, big or not, will put it in hit recovery. angepasst spezialisierung mgliche vergeltung Keep however in mind that while you are charging, your block is divided by 3. Smite FoH Stomp is a valid technique against Necromancer (especially if the Necromancer teleport a lot) but it's both difficult and dangerous to pull off successfully. Battle Order and Battle Command: You get both of those from your Call to Arms Runeword. Be ready to cut or to FoH him again if he manages to walk south. More information below. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! Your opponent is swirled and you probably still have him in namelock because you just smited him. You can also chose to just Smite her once or two, retreat and wait for the open wound (if it proc) to do its effect, then repeat. Don't hesitate to swaps some small charms for others with the adequate elemental resistance. Occasionally useful for bridging to an enemy quickly. Once you're up to where you switch to this spec, you'll have enough gear to restore your mana without needing extra Energy. Unless you have a clear opportunity to do it, i would advise on relying more on fast tele stomp and cut. Overkilling an opponent isn't worth it. Your main mobility spell, especially because you will have all the time the 125 fast cast rate breakpoint. This is one of the hardest tricks to master in D2:R, and people able to use reliably them to their full potential can probably be counted with one hand. In some case, that will be enough to instantly kill him. Throwlock is important: As Hammer is always a skill you use on your Left click, mastering Throwlock is a must to be successful, because its your only real way to aggressively chainlock. When she goes aggressive, there is often a window when she has to stop moving or casting Mind Blast to put trap. Concentration: Why it works this way is a mystery, but the Concentration Aura boosts your Hammer damage. Max this for the damage synergy to Blessed Hammer., Reduces the chance that your attacks will be interrupted. Also, the Necromancer can counter it by walking south after you smite him, forcing you to chain your smite FoH combo with a cut. Use often. Your main weapon against Druid is Smite: when the druid tele near to you to cast Tornadoes, don't try to dodge. Don't try to do it too much, or else it will become easily predictable, and that strategy costs you far too much life. If he procs Life Tap curse on you with Exile runeword, teleport away and then use your Cleansing aura to remove it. So, what are you waiting for? Explanation bellow regarding if you should put point in it or not.. Simply browse for your screenshot using the form below. You will need 138 Strength to use a Berserker Axe, the highest-level one-handed weapon you can use as a base item for the Doom runeword. Use Fanaticism Aura when you have to smite, so you hit your opponent faster.

saddles coryjtaylor . Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Simply type the URL of the video in the form below. I can't emphasize enough how important that is, but there is no duel a Hammerdin cannot win. Pray that she won't clawblock it. Lightning attack from the sky that releases Holy Bolts., Increases Attack Rating. Throw: Useful to chainlock after having namelocked someone with Blessed Hammer. You will never use it to deal damage, but just to move. Download the client and get started. There you go -- you have an Hammerfield. Always use Oak Sage. It can have its use but it's fairly easy to read for good players (they saw you entering their screen before, and now they see you not moving on the minimap, so they can deduce you are auralocking them and counter accordingly). The only moment you should be aggressive is when the Druid is going to recast his summons. Increases damage for all party members., Reduces Poison and Curse duration for all party members., Increases Speed, Stamina, and Stamina recovery for all party members.

Vigor aura: Used in conjunction with charge, or to help your allies to run faster. Smite/FoH stomp combo. Doing short charges after an aggression can be a good way to dodge Spear and Spirit if you think you wont have the time to teleport; however, it also runs the risk to charge the golem by mistake, which can be VERY dangerous. Charge: Your second mobility skill. Smite puts swirl on your target. Holy Shield: Buffs your block % and your defense, allowing you to have maxblock easily with Spirit. Being offensive when he has no summon is nice, but take care about not being too predictable. Simply browse for your screenshot using the form below. The Smite Fist of the Heavens (FoH) Stomp combo: This is where things get interesting. With that, you can normally stunlock and stomp Sorceress. Faster Hit Recovery (FHR): 86% (4 frames). Those won't attack you immediately and you won't be stunned right away, meaning it's to time to try a telestomp. By holding Shift when using it, you will actually use that one with out targeting anything. Smite: You will use that skill quite a lot -- not because it deals any damage (it doesn't with out Grief), but because it knocks back and puts swirl on your target. Dracul gloves give you Open Wounds, particularly effective against Energy Shield Sorceress because they don't have a lot of life (they upgrade their mana instead). Hammerfield and blind spots: Stay in place and cast Blessed Hammer for some seconds. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Teleport From your Enigma armor. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. As you know, Smite knockback your target, meaning you can actually push the Druid outside his summons army and directly into the Hammerfield. Holy Freeze - although you will get this using gear, not a skill, Holy Shield - an important defensive ability. When you manage to get close, instantly Smite the Sorc, then FoH. Experienced players will easily read your aggression if you always use the same timings, and its not hard to walk south as Druid while casting some Tornadoes upside to punish the Hammerdin who is about to chainlock. So, what are you waiting for? South Walking: This isn't a mechanic used. A nice defensive ability, even with just a few points invested. Download the client and get started. Look out for the Meteor, which can deal you a good chunk of damage. If you go crazy and put your Fortitude into Sacred Armor, you'll need to spend 232 points here. More explanations below. Download the client and get started. However, Holy Shield will do a large part of the job for you, also allowing you the luxury to wear spirit as a maxblock caster, Staying alive is important if you are to win a duel, While having more mana is comfortable, maxing out your life stat is better. Make sure he didn't namelock you before teleporting anywhere close to him. Rapidly approach her - use C/T teleport if you are comfortable with them - try to fish for a fast stomp or a cut, then quickly retreat when arrows start flying your way. Eventually you'll be using a one-handed axe for Doom. This is the minimum Dexterity you'll need to be able to use Phase Blades as you level. Resist Cold is an important synergy for increasing the damage of Holy Freeze, giving it +15% cold damage per level. Be really quick in your approach. It's your "Get out of jail free" card. Just get away as fast as possible to not lose too many hit points. In comparison, some others classes have matchups they have literally less than 1% chance of winning. Boosts your damage, particularly your Blessed Hammer damage., Increases your Attack Rate and Attack Rating. Keep that going until she decide to teleport away: that's your opportunity to FOH telestomp her and to go for the kill. You might want to proof-read your comments before posting them. Hunt the Sorceress across the map while dodging as many projectiles as you can. Simply type the URL of the video in the form below. However, it's pretty manageable to use C/T teleport to flee faster or to chase someone more easily by covering more distance every Teleport you do. C/T teleport stomp can be effective, but they are really hard to master so it's unreasonable to try doing that your main strategy. Simply type the URL of the video in the form below. So, what are you waiting for? It gives 7% cold damage per level to Holy Freeze; max out Resist Cold first. If you are fast enough, you can bait your opponent into blindspotting you and then smite him back in your hammerfield. About Crown of Ages second sockets : It can be valuable (but expensive) to have multiple Crown of Ages socketed differently. You might want to proof-read your comments before posting them. Dracul's Grasp glove. That's your opportunity to jump her.

While keeping the namelock, cast a Fist of the Heavens on the now-swirled target. When you decide to totally reset your offensive, make sure you leave the minimap of your opponent if he has you namelocked; leaving the minimap breaks namelock. If you really want to win and don't care to make it boring, play mainly defensive. It's even more true when you play in TvT and your opponents got buffed by. And since D2:R is still a fairly young game with a relatively recent economy, most of your opponent won't boast a really high amount of Life. Vs a Trap based Assassin you can swap Stone of Jordan for Whisp projector if you are using the 10 points Resist Lighting build, or Verdungo for Thundergod vigor if you aren't. If he manages to smite you, run away and stay far from him until you aren't swirled anymore. Trying to "force" a teleport on the Amazon while she get you in block animation stunlock can sometime work. Try to familiarize yourself slowly with them, but don't feel discouraged if you don't see rapid progress. Closes the distance with an enemy, delivering a Bash on contact. It works that way : Smite your target (preferably while using Fanaticism aura as well so it's faster). Its particularly good when people are trying to stunlock you, as Charge ignores Hit Recovery animation. For example, if you are playing against a 3k life Necromancer, it doesn't matter if you do 12k damage or 15k. If she start to walk south, you can either try to cut her, either just teleport on her and smite her again. Fireball won't deal you that much damage with Hotspur, so its ok to play with only 56 fhr in that match up, but you can put coa instead of Shako if you want to keep 86 FHR no matter what. So, what are you waiting for? Vs a Fire Sorceress you can swap Waterwalk for Hotspur, Vs Cold Sorceress you can swap your Stone of Jordan for Raven Frost. Try to draw her to you from time to time. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. More explanations below. Simply type the URL of the video in the form below. This can be necessary because Smiter can also perform the smite FoH stomp combo. You might want to proof-read your comments before posting them. A summoned Hammer spirals outward, damaging enemies.. Thus, you will use it each time you are casting Hammers. Bait him to stomp you or to blindspot you and be ready to punish. The less damage you take each time you are aggressive, the longer you will survive. However, if you play against a Paladin or an Assassin with 4.3 k life, having enough damage to two-shot him instead of three-shot could very well be the deciding factor of the duel. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! Don't try to force telestomp on her when you are in a trap field. Your inventory is an useful tool if you need to stack resistance (Cold Sorceress, Fist of the Heavens Paladin, a Necromancer using Lower Resistance). You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! If you try to telestomp, do it when the opponent is moving and when he probably won't expect it: stomping when he is casting his Hammer field will instantly kill you. A Necromancer who teleports a lot and tries to get away from you all the time will probably be easier to surprise with a chainlock or a fast stomp. , Zeal is your primary attack mode that you will use constantly. Use Charge to get away if she stunlock you, as charge ignore Hit Animation Recovery. As in a lot of match up, not taking too many damage too fast is important: the longer you stay alive, the more opportunity you can create for yourself. Fanatism aura: Used in conjunction with Smite. C/T teleport stomp can be incredibly powerful on Hammer, but they are also incredibly hard to master. For example, Crown of Ages. Depending the build, you will have to reach 174 or 148 strength in total, but Enigma will take care of most of it, Enough to have Maxblock with Holy Shield and damage reduce setup, Max block is mandatory in PvP for Hammerdin, especially when you are facing a Bowazon. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! You are the one supposed to be defensive, so don't feel bad about it and camp in your hammerfield. Simply browse for your screenshot using the form below. This will work on the Holy Freeze you get from your gear. Mandatory pet in a lot of matchups and in TvT, because it helps you survive quite a lot.

If you are too slow she will stunlock you, forcing you to reset your offensive by charging away. Download the client and get started. They can counter that by south walking if they got decent running speed (which should be the case unless they don't use Enigma). Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. This is the aura you will be running actively while in this spec. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. If the Druid manages to teleport away after being Smited, this is time for the FoH combo. Same if you face a Wind Druid. Your flying hammers create some sort of safe perimeter, a no-go zone that your foes cannot enter with out risking to take heavy or even lethal damage. Auralock is usable: Auralock is the process of locking someone with an aura (meaning you aren't moving and casting while you do it), then using the namelock to do a delayed stomp. You might want to proof-read your comments before posting them. It greatly increases the damage, attack speed, and attack rating for both you and your party, including your mercenary. Try to read the teleport habit of your opponent and to leave invisible hammer there. This is a prerequisite and synergy for Zeal, your main attack, not a skill you will use. Recast every time it dies. Yes, some of them are hard, but you always have your chances if you manage to outplay your foe or to capitalize on even a slight mistake. Losing too much life yourself isn't generally worth it either. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! After taking the PvP reduction damage into account (damage divided by 6), you will always two-shot him. The Smite FoH combo is a move most experienced hammer players love to use, as its both fairly hard to pull off and flashy to witness. Having a lot of Small Charms give you more flexibility if you need to stack resistance. Good Sorceresses will often try to bait you to teleport in when the meteor is about to fall on their heads. At some point she will probably stop Mind Blast to cast some traps. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Salvation is not only an important survival aura in some situations, it's also a damage synergy for Holy Freeze (and the primary reason you invest so much in it). Oak Sage: Comes from your Heart of the Oak Runeword. Simply browse for your screenshot using the form below. Shield bash that does damage and knock back. Cleansing aura: Used to remove curses and poison from you and your allies. You can't trigger open wound by casting Hammer, but you can with Smite, so your gameplay will remain essentially the same with or without Dracul. Instead, teleport a bit close and cast hammer, force him to move and look for an opportunity to surprise him with a stomp. Try to have at least 30 life or more on any GC Skiller you use. If that happens, you have to perform a cut after doing the smite FOH combo. Immediately after, telestomp and swap to Hammer and Concentration. If you got you in Mind Blast namelock but don't have a trapfield setup yet, keep charging slightly away and try to be attentive. Hammerdins naturally have tons of damage, meaning you will still do really consequential damage even with out GC Skillers. Gives a damage synergy to Blessed Hammer, Increases the Lighting resistance of all party members. Fist of the Heavens: Used in conjunction with Smite.

Can't miss or be blocked. Instead, be quick and instantly namelock him with Smite. Sacrifice gives 12% bonus damage per level to Zeal. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Never directly teleport on him unless you think you can surprise him. Swap to FoH, cast once, and then instantly follow with teleport for the kill. Also give you a tad of Smite damage and a badass skin for your shield. Against Necromancers with a more walking oriented style, you have to play a bit as if you were facing an Amazon: go in, try a stomp or a cut, get out before he can punish you, recast Oak and get in again. While the advice given here are meant to help you against experienced player, Hammerdin is really good when you play against beginners, who won't know what to do against you. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. GC Skillers with out Life bonuses shouldn't be considered. After 2 or 3 proc of open wound, just FoH the Sorceress to finish her. Also put swirl on your target. Don't stay too much in the screen of the Bowazon. When you decide to totally reset your offensive, make sure you leave the minimap of your opponent if he has you namelocked: leaving the minimap breaks namelock. Trying to go for Blind Spot is a good option, but you will probably die if you miss. Prerequisite for Holy Shield.

With +Skill items, it becomes a major part of your defensive strategy. And the longer you survive, the more opportunity you will have. Magically enhances shield to give defense bonuses.