Anyone remember how to reset the map seed in offline mode? Ive been testing it, and it seems like Merc Bugging no longer works. same. Clear editor. Fixed an issue where keybindings would not save if the player exited the game too quickly after changing their keybinds, +1% synergy bonus from Find Potion is now properly communicated on the Find Item skill tooltip, Fixed a crash that would sometimes occur on level transitions, most commonly seen in the Forgotten Tower, Fixed a rare crash in the mercenary equipment UI related to mods. This has happened to me recently also. That was one of the core issues with Diablo 2: balance-breaking items were easily available through botting and duping. Survivability is a bit poor at the moment, mostly due to resists, but did make it to A2 Hell last night. You do not want to make the game too easy. Everything would just ignore him. This was especially noticeable with Quick Cast skills. http://www.geocities.com/dof1234lee/d2/merc.htm. A link maybe? Upload or insert images from URL.
You basicly make the merc teleport to you by locking him behind a door. Your previous content has been restored. Previous playthroughs I had gear from higher-level characters to help me over the hump. The only thing that was able to hurt him was Iron Maiden damage in the Chaos Sanctuary, which he only got because he was next to me when it happened. Dropped a Ber in Maggot Lair 2, Hell today.
Just need a Jah and Ith and you can break the game. Press J to jump to the feed. Its not always a good thing and yeah it could happen from time to time on accident, but a lot of people loved it because it helped some builds drastically, especially while playing through with them. Shift/Ctrl/Alt plus another key) could get stuck in the active state. So Yeah. I have absolutely no idea what was going on, but figure (hope) someone here might. Fireblast is no joke, though, once you get Death Sentry to halve everything's health, rapid fire grenades will finish off what's left in a hurry. I had it happen by accident a couple of times and did not like that monsters did not target my meat shield, so this wasnt a bug thats good for everyone. This update is focused on bugs and fixes. They are weighed less than enemies to prevent them from being accidentally targeted too often, Fixed an issue that caused the player to unintentionally move towards their mercenary if they pressed the bottom face button on their controller while they had Holy Bolt bound to a non-bottom face button, and the mercenary was nearby, Fixed an issue that caused the player to unintentionally cast Holy Bolt towards their mercenary if they pressed the bottom face button on their controller while they had Holy Bolt bound to a non-bottom face button, and the mercenary was far away, Fixed an issue where the Gold Max string was misaligned in Classic Character stashes when using a controller, Fixed an issue where certain seeds could generate an Underground Passage or Pit map without an exit. Fixed an issue where key mappings with modifier keys (e.g. Still need more resists though. im using a fire claw druid now LOL. Technically, wisps are bugged: they use mana burn modifiers for their damage calculations due to an error. Besides getting better gear for merc, you can try bugging your merc, it will make him impossible to target by melee attacks.