"A human barbarian has a speed of 40 feet, rather than 30 feet, when wearing light or no armor. They share the Barbarian level (not character level) of the player character. Fighters and Druids recently recieved some extensive updates that in game balance can turn the tabpes mechanically. For example, Barbarian / Ranger / Fighter is an exceptionally strong damage dealer. Is there a skill that increases movement speed without also giving me the attack bonus and AC bonus of haste? The Uncanny Dodge upgrade with EE is itself a massive power boost, because it makes pure Barbs excellent tanks in places where mobs have huge amounts of sneak attacks. Sorry, no derailing attempt, just quick question: Well, if you want to blast thorugh the game, a fighter-type is much easier. Boneguard, that is a much clearer demonstration than I have seen anywhere else, especially in the books. These will affect your single player experience. Very barbaric!

*s*. One level, as already stated, would allow you to max out any skill coupled with Able Learner. Haste has always stacked with monk speed increases. This page was last modified on 3 July 2022, at 11:00. The tribesmen act as henchmen, so they have no "duration" and will remain with the barbarian until dismissed or slain. The feat has a cooldown timer that lasts as long as the length of the rage and fatigue (if any). Every subsequent level uses your Constitution bonus instead. Anyone that fails the saving throw is subject to the following effects: The debuff duration is 1d3 + base CON mod rounds. The intensity of the barbarian rage has a chance to be improved (or, if negative, penalized) by the barbarian's base charisma modifier. For a better experience, please enable JavaScript in your browser before proceeding. It's sort of like how a character that begins as first level rogue has a noticeable edge over a character that takes some other class first, because first level is sensitive. The Strength and Constitution bonuses increase to +8, and the Will save bonus to +4.

Website 2012 Michael Hawkins. You will retain them even while multiclassing. Prerequisite: Barbarian level 1 or cleric with the Travel domain. If you want to rush in to battle and do insane amounts of damage with a melee weapon, by all means, go for a Barbarian. This page was last edited on 20 November 2020, at 02:51. Specifics: For the purpose of determining bonus spells and the saving throw DCs of spells you cast, treat your primary spellcasting ability score (Charisma for bards and sorcerers, Wisdom for divine spellcasters, Intelligence for wizards) as 2 points higher than its actual value.

Well that's fine and well, but how's he going to stay alive until L33? Each epic rage feat updates the visual effect of Rage. Prerequisite: Barbarian level 2, cleric with the Air domain, rogue level 4, assassin level 2, dwarven defender level 2, sacred fist level 6, shadowdancer level 2, or shadow thief of Amn level 2. Each Barbarian Furor can also be unlearned the same way they are acquired. Specifics: At 1st level, you may use your Intelligence modifier instead of Constitution modifier to determine bonus hit points. Why are they ever-increasing? Specifics: Character gains a +1 bonus on Reflex saves. Currently, you do not need to level as a fighter to get any of the specialization feats. The one and only, the one everyone wants to be! 2da) file to limit monk speed stacking with haste. A summoned creature can be conjured as well. Base mechanics can be found on NWNWiki.

Skills: Follow a "martial" skill progression. Very low sobriety means the character also start falling. Only things I can see that Barbarians would need would be things like -. This website uses cookies for functionality, analytics and advertising purposes as described in our, Tiny Reaper: Rogue 13 / Shadowdancer 1 / Assassin 26, Tiny Slick Berserker - Barbarian 15 / Rogue 19 / Fighter 6.

Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Rogue/Fighter/Barbarian, Rogue/Barbarian are also a way to go amongst with other options listed above. It should stack with Haste, according to the wiki. My Arcane Trickster is coming along nicely, but that is because I am not selecting spells that do damage based on caster level. Outside what you take as the very first level, it doesn't matter. Enhancement: Every 6 levels, they gain +1 magical enhancement to their weapons. Note that if you take the able learner feat, and 1 (one) level in a class that has a skill as a class skill, at subsequent level-ups the skill would be treated as a class skill for purposes of skill point cost and max ranks.

JavaScript is disabled. I have seen a few posts here and there on this topic, but none of the ones I've seen have been able to settle my confusion. Have you played on any servers that require overrides?

Specifics: While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist mind-affecting spells. For the latter I know we have some resident D&D 3.5 experts, so by all means give me some tips on a good barbarian build. The tribesmen don't have any rage abilities. They don't share racial abilities with the Player character and they don't share any enchantments the player character has on their armor. This website does not assume copyright on in-game imagery such as icons, background images and game data which belong to Obsidian Entertainment, Bioware and/or Atari. Out with the wizards, back to the barbarians. However, every time after that it indicates that medium armor does negate this. Use: This bonus automatically takes effect when the barbarian uses rage.

IIRC, haste is supposed to stack with monk speed. Maybe because you are already wearing some haste item like boots of speed or Dark Moon robe? This covers all character and not only Barbarians. Has anyone encountered this before, and/or know how to fix it? At 11th level, the rage ability becomes greater rage, giving the barbarian +6 to Strength and Consitution and +3 to Will saves (the -2 penalty to Armor Class still applies). Maybe hard to script, but I would have it function as thus: I'd just support anything that would keep your own rage from killing you. Barbarians are in a far better spot than they were compared to Vanilla in the 1-20 range, here. Ignore/Block Essentials, Paid Registrations by. Simply put with all the enormous power upgrades Barbarians got with their unique feats as well as access to other variety of boosts, this whole conversation feels a bit daft. For a better experience, please enable JavaScript in your browser before proceeding. Use: Selected. Barbarians are able to access these Furors when they have at least 5 and 7 levels of barbarian, respectively, meaning a level 7 Barbarian can have two active furors at a time. Duration is changed to 2d4 + con mod rounds. Fear immunity protects against Terrifying Rage. More drunk means larger decrease. While I understand how BattleCupcake feels about build diversity, in the end, it's all about your character's differences as a Barbarian that sets them apart from others. Espaol - Latinoamrica (Spanish - Latin America). Specifics: Character gains a +2 bonus on Appraise, Bluff, and Diplomacy checks. Get knocked on his arse and hope everyone forgets about him? Since I have a soft spot for barbarians (too much Howard and Leiber) I'm considering if a barbarian is a viable option to get the most out of the game and what a good build would be. In addition, every time you acquire a Metamagic or Spellcasting feat you gain +1 hit point. All rights reserved. So, is it any wonder we look to the streets to find honesty? https://nwn.fandom.com/wiki/Monk_speed. Specifics: Character gains a +2 bonus on resisting Taunts and a +1 bonus on Will saving throws. Barbarians receive more skillpoints than fighters, and the first level class choice grants 4x as many. Equipment: The Tribesmen are called to battle dual-wielding a battle axe with a handaxe. A barbarian's ability is pretty one-sided but that one thing is what makes them unique and cool. You must log in or register to reply here. There is now a 20 minute cooldown before you can use your next rage. where the elite NWN character builders meet, Another build missing the skill allotment schedule.

For every tick in negative sobriety the Decrease stacks. http://wiki.nwnarelith.com/w/index.php?title=Barbarian&oldid=25858. Being a barbarian is useless at high levels - the extra HP isnt worth it, rage doesnt stack with some item abilities and the bonuses recieved arent useful, and so on. Also, I can't find a folder named "nwsync". As for the former I'm mostly worried about missing out on choices in MoTB, put that can be tolerated since I'll just replay it with another character. When wearing medium armor or carrying a medium load, his speed drops to 30 feet."

You are using an out of date browser. Press question mark to learn the rest of the keyboard shortcuts. For barbarians and rogues, this ability rises by +1 at 6th level and every 3 levels after that. Specifics: Character gains a +1 bonus to Fortitude and Will saving throws, as well as a +1 bonus to any saving throw versus Death magic. But it isn't a patch on MotB. I'm not sure what that means - is it Steam related? Barbarians bonus Dodge AC as long as the barbarian is wearing medium or lighter armor. Maybe clear your nwsync folder too. Gives temp HP = 3 * Barbarian class levels. There arent any deadly traps, so trap sense is also useless. Upon entering the aura of a raging barbarian with the Terrifying Rage feat, a hostile creature or player must make a will save. I know you said you tried to empty your folder, but check any workshop subscriptions you may have as well. Feat Changes: Barbarians no longer receive Uncanny Dodge II (thus removing their resistance to Sneak Attacks). When so-called professional coverage consists of these hacks who lack the integrity and fortitude to push back against publisher hype, and point out flaws in a game at the time goes to market, not just after it is safe, with a sequel on the horizon, gamers will naturally seek out boutique sites like this one, and maverick individuals, who are capable of offering proper critiques. Evasion isnt very useful because there are items that give improved evasion in MOTB. You are forgetting the immunity to sneak attacks as well that Barbarians get thanks to uncanny dodge.

It doesn't "fit" with me LARPing my warrior from the cold northern wastes that fights more and talks less while enjoying the lamenations of women and squeals of cheap wenches. The Barbarian is able to tap into a primal rage to fuel their physical prowess in combat to great efficiency. At 20th level, the rage ability becomes mighty rage. If you have at least three monk levels the standard cap of 150% movement speed is increased to 300%+Monk speed bonus. Unless a bard curses and taunts a no Conc toon like this. And those dammed called shots from AAs who will hit anything. Not useless in all situations. The Rage ability can be used to summon a Tribal Warrior. I have a sneaking suspicion that all the builds are viable in NWN2.

Saves: Every 2 levels, gain +1 universal saves. Prerequisite: Barbarian level 3, rogue level 3, or dwarven defender level 4. Drinking these will decrease sobriety and rest meter. Prerequisite: Only available at 1st level. Entering rage has the following base properties: The following are a list of changes to the activation, duration, and bonuses available: Barbarian Furors are modifiers to Barbarian Rage which can be found in game.

"Magic is impressive, but now Minsc leads - swords for everyone!" More detailed explanations and more examples. Savage warriors who are able to take immense punishment and deal it out in equal measure. It may not display this or other websites correctly. Some other statbonuses are there but the +8 strength is the main thing. Barbarian Cleric works well, as you get alot of strength buffs. Valve Corporation. Specifics: Character gains a +2 bonus on Initiative and a +2 bonus on Spot checks.

Tribesmen don't use the fat phenotype and are always randomly gendered. The duration of the barbarian rage is equal to 10 rounds modified by an equivalent number of rounds to the barbarians base wisdom modifier. They will both trigger each time the barbarians enters rage, there is no need to select which. It may not display this or other websites correctly. They have feats that give high amounts of SR, elemental resistances, and significant boosts to saves. Like, when setting up timing gates, it looked like the speed increase turned quadratic instead of linear. Ability Scores: Tribesmen start with 16 Strength, 16 Dexterity, 14 Constitution.

You're not going to get very far on this website without JavaScript enabled. a feat that boosts their Fast Movement speed by another 10%, or a feat that improved barbarian damage reduction to make it less negligible (as barbarian DR is low enough to be almost a dead feature). Specifics: You are no longer fatigued after your rage effects expire and can ignore the -2 penalty to Strength and Dexterity. I've had Paladins get torn to shreds at level 20 in places where a Barb will now probably be able to tank quite effectively Moral wounds have this peculiarity - they may be hidden, but they never close; always painful, always ready to bleed when touched, they remain fresh and open in the heart.. Prerequisite: Can only take this feat at 1st-level. Character has chance of stopping current action and laugh - frequency seems to increase as Sobriety decreases. Barbarian is in a really good place right now. Ehm, frenzied berserker? It does not have a limit of uses per day, but it goes on a six-minute cooldown if a tribesman dies or is dismissed. When using two-handed weapons, it's basically 6 extra damage and the handy immunities the RDD gives (fire, paralysis, sleep). I bought the game on DVD. Weapon and Armor categories and training in them. +1 Attack Per Round during rage, which stacks with Haste. Barbarian is a default base class with Arelith specific changes. Some feats provide some mechanical/role play but other than high hit points and damage they are not as diverse as some classes. There's a lot of Rage feats that are nifty and niche. Specifics: A level 3 barbarian or rogue or level 4 dwarven defender gains a +1 bonus on Reflex saves made to avoid traps. I'm really not sure what else you could responsibly ask for at this point.

The Tribesman is a Barbarian Path. "For Evil to win is for good men to do nothing.".

These bonuses are granted for levels into Barbarian.

Also, any saving throws versus poison gain an additional +2 bonus. I'm not that into magic users for some reason, and I take it the Red Dragon Disciple is some variant of magic user? i.e. Or an ability/feat that improves their damage reduction. A minimum of two levels of FB for supreme cleave and you are set to go. Suggestions, Feedback & Bug Reports (OOC), Quote from: BattleCupcake on November 10, 2018, 01:06:47 PM, Quote from: Pav on November 10, 2018, 04:03:48 PM, Quote from: Revenant on November 10, 2018, 04:10:57 PM, Quote from: Craugh on November 10, 2018, 04:33:17 PM, Quote from: buyonegetonefree on November 10, 2018, 04:26:25 PM, Quote from: Pav on November 10, 2018, 04:50:29 PM, Quote from: Nemesis 24 on November 10, 2018, 05:13:36 PM, Quote from: zDark Shadowz on November 13, 2018, 11:43:47 PM, Quote from: Iridni Ren on November 14, 2018, 10:34:40 AM, Quote from: zDark Shadowz on November 14, 2018, 11:24:14 AM.

It gets medium AB progression but +8 strength eventually. Any change to any meter (rest, drink, rest) will remove bonus STR when the barbarian is sober. The barbarian may use this ability once per day at first level, +1 use per day at level 4, and every 4 levels thereafter. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage. Yet I feel barbarians are lacking mind you some of their class feats are interesting but with their limited feat slots they seem to lack luster in class. I realize that this class hasn't gotten as much attention as it should. Specifics: The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Rage lasts for 3 + (Con modifier after rage bonus) rounds. When sufficiently drunk (below 0% sobriety) the Barbarian gains a boost to his strength. Specifics: Character gains a +2 bonus on Lore checks and Spellcraft checks. JavaScript is disabled. It's an insurance policy if you have the skills to spare but admittedly low on the priority list. Specifics: This feat allows the barbarian to shrug off one point of damage from each attack that causes them damage. I always give my self haste, not because I want the OP multi attacks and a free like +4 AC, but because it makes me move faster than the speed of glacial drift. To stop the laughing emote the player can emote sitting and it should stop momentarily. https://wiki.efupw.com/index.php?title=Barbarian&oldid=1957, +10% physical damage immunity becomes +20% damage immunity, Receive second rage (activated by the command '/c rage2'). Barbarians gain bonus physical damage based on their Barbarian Class level and capped by their base Constitution (Hard) score, as long as they are wielding a melee weapon or throwing axes. The #Roleplay Tips section provides suggestions for character development.

Barbarians have amazing build diversity. And i know for a fact the monk speed+mass haste+expeditious retreat bug is still around. Only thing I'd be a proponent of of the suggested changes is a feat or ability that ties into one of their existing, non-rage class features. Prereqs lowered to 19 str 19 con (previously 21 str 21 con), Crowd Control / Debuff removal now reapplies every 3 rounds for a total number of applications equivalent to the characters (, Debuff: -1 to AB and Saves per 7 Barbarian levels, Debuff: +5% Automatic Spell Failure per 7 Barbarian levels.

Barbarian Fast Movement is gained at level 3, up from level 2. You are using an out of date browser. Three kinds of beverages decreases your sobriety: ale, wine (different kinds but same effect) and spirits. When reaching a negative sobriety, the barbarian gets a +2 (. Infinite uses/day but has a 1 turn cooldown, starting the moment the rage ends.

Heck, they even get a feat that almost negates the AC penalty to rage, and end up getting Mighty Rage if you stay pure. A player may RP through the barbarians using the. Reaching -100% sobriety means the character dies of alcohol poisoning. Ah-ha! A Barbarian / Druid can easily cap all of their physical statistics and have exceptional capacity both in ranged, melee, and spellcasting. It should be said that the Barbarian's new feats aren't there to improve their ability to solo. It's more of a fighting class really. I'll chime in here since I play a barb, and am relatively conscious of weighing mechanical advantages. Perhaps a class feat to make their inflicting wounds cause bleed status? For dwarven defenders, this ability rises to +2 at 8th level. Specifics: Character gains a +1 bonus on all saving throws as well as a +1 luck bonus to Armor Class. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section.

The AC penalty remains -2. Hit points rolls on Arelith are always maximum. getting a sobriety of -10,0% - 0,01% means a DEX decrease of 2, is sobriety -20,0% - 10,1% the DEX decrease is 4 etc etc. Specifics: This feat gives the character a 10% bonus to movement. "Whenever people agree with me I always feel I must be wrong. The #Path: Tribesman changes rage mechanics even further. At every level, they gain +1 AC, up to 20. This means a carefully drinking barbarian can keep themselves in a two tick routine where they have +2 and +5 to STR with only minor DEX penalties. ", rage doesnt stack with some item abilities. Taking 10 levels of RDD would "lose" you 4 AB from classlevels(3 from RDD, 1 for required bard/sorc), but gain you +4 AB/damage from strength, easily a worthy investment. (Minsc). All of these bonuses, and Barbarian Movement Speed, are lost while wearing Heavy Armor. Prerequisite: Can only take this feat at 1st-level, Cleric Domain: Luck, or Swashbuckler level 11. Design by xhva.net.

Nope not at all. Barbarian is for sure not a class that needs any type of direct buff right now.

Well, that depends on where you play, but a dex-based Epic-dodger should always have a higher AC than discipline score, so discipline is kinda useless. Currently playing Karaz Steel, the Knave with the Glaive. L'injustice la fin produit l'indpendance. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE), Press J to jump to the feed. July 7th, 2022 - Hak and Server updated to version 2.28aJune 1st, 2022 - Server updated to version 2.27qMay 29th, 2022 - Server updated to version 2.27p, Login with username, password and session length. Feats: The tribesmen start and gain all normal Barbarian feats. Hey, Stag! Developed by Mick Hawkins. Someone had a blog post somewhere that showed the two bonuses doing really weird behaviors at higher level, too. Epic rage feats are updated as well.

They share race and armor type of the Barbarian. How much they decrease depends on the CON stat of the character. The barbarian loses the rage ability (including epic rage), and instead he gains, through deed or right, the loyalty of his clan: A tribesman can call upon two tribesmen to aid him in battle any time. Not only that, but no Discipline at all. Almost no mundane class is going to be able to solo content of a similar level to themselves. Always thought it stacked? All other trademarks are the property of their respective owners. Mages are fragile at lower levels, and your character is often the one being beaten on (aoe spells drawing aggro + party leader), so you might die a lot. You also have to manage your spells and whatnot. Specifics: The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will saving throws, in exchange for a -2 penalty to Armor Class. barbarian nwn neverwinter wikia contents They'll complement well with high amount of skill points barbarian can get or will allow to acquire more feats standard barbarian, focused on rage feats, usually can't get. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, Til Death Do Us Part: Adventures With Heart For 5E. Going to have to test thus now. Bardbarian fist-fighters are almost up to par with monks! I've watched a lvl 12 Barbarian and a lvl 12 wizard duo level 15+ dungeons. Diplomacy and Bluff would surely grant you more women than Intimidate How useful is sneak attack though I wonder? Google+.

Copyright remains with the copyright holders. Epic Rage Feats no longer affects rage tiers. Like a lot of classes, they are best when taken 20 levels of, but - and this is a very large but - there are many builds that incorporate the class and make exceptional use of its unique Rage ability, especially ones that incorporate other melee classes. check any workshop subscriptions you may have. After the rage effect expires, the barbarian is fatigued and suffers a -2 Strength, -2 Dexterity and a -10% movement penalty for 5 rounds (at level 17, the barbarian gets Tireless Rage and no longer deals with this penalty).

Do we still need them? If you wanted some build diversity there would be fighter for you.

If you'll be playing the same character into MotB, I'd recommend using a shield dwarf with an 18 starting con and putting four of your level-up stat bonuses into con to get epic damage reduction later (3 feats for a total of 9/- damage reduction that stacks with your barbarian damage reduction for a total of 17/- at 30). If you play a barbarian that doesnt feel strong, I'd wager you didnt build them right, because theres clear and horrendous evidence of what happens when you do. They also start with Blind Fight, Spring Attack, Cleave, Weapon Focus in both weapons, Ambidexterity, and Improved Two-Weapon Fighting. Barbarian levels and Wisdom affect this cooldown. It would probably be best to take your Barbarian level first.

Arelith Barbarians enjoy many changes that benefit their martial and rage aspects. As an Amazon Associate, rpgcodex.net earns from qualifying purchases. Bonus feats: The epic barbarian gains a bonus feat on the following levels: 23, 26, 29. FunnyI also post on the Hero System web site, and Hero is often criticized for the ever-increasing size of its rule books. That's a "Max-ism", Stagmeister. He felt that pouring ranks into Discipline for any build design other than one focused on strength was ill-spent. I don't happen to agree but it is a common convention adhered to by some toon builders, other than Max, as well. As long as there is a suitable dump class available to cap it, I try to save enough points to keep it as high as possible. Epic barbarian bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage, Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape. Follow normal barbarian save progression. You should always take your highest skillpoint base class as first level. Add three levels of Rogue (you only lose 1 AB at first level and another at fourth so might as well make it three) for Trap Sense, Evasion and a bonus of 1d6 from Sneak Attack (which for a warrior class is nothing to sneer at).

Or both I you have the time/inclination.

Specifics: Character gains a +2 bonus on Perform and Diplomacy checks. Proficiencies: armor (light, medium), shields, weapons (martial, simple), Skill points: 6 + int modifier ((6 + int modifier) * 4 at 1st level), Class Skills: animal empathy, climb, craft mastery, discipline, heal, intimidate, listen, lore, parry, ride, sail, spot, taunt. For some reason, its not working that way in my game at the moment. The spell Expeditious Retreat grants a +50% movement speed bonus. Suggestions folks? for example having a sobriety at -15% for one tick would mean a DEX decrease of 8. There is no longer a restriction on how many rages you can use per rest. Adamantine armor dr can't be pierced with +1 weapon, but I totally agree that diversity for barbarian class can come from (and should come from) multiclassing. So I went out and bought NWN2 and MoTB the other day. Disclaimer: I've not yet delved upper-teen lvl content beyond Curst. Your speed in medium armor is 20 ft if your base movement speed was 30 ft. How do you account for Dwarves in heavy armor using variant encumbrance? A last shot feat would be pretty neat. Proficiencies: Armor (Light, Medium), Shields, Weapon (Simple, Martial), Skill Points: 4+int modifier per level (4+int modifier)*4 at 1st level, Save Progression: Fort High, Will Low, Ref Low. Prereqs lowered to 23+ str (previously 25+ str). Show me the FB/WM/FTR approach. Curious I'm surprise we haven't add more berserker or rage like feats such as Terrifying Rage or Thundering to their repetoire. Specifics: Character gains a +2 bonus on Initiative checks and a +2 bonus on Appraise and Intimidate checks. Monks also get an increase in movement speed. Prerequisite: Rogue level 8, assassin level 5, dwarven defender 6, shadow thief level 5 or shadowdancer level 5. You're right, perhaps only an HP restore to the same limit as when Back to the Wall activates, and the feat is kept at at least lvl 12 barbarian (Requires Greater Rage) so you have to have committed a bit more. 12 levels of Fighter will grant you access to all the weapon focus and weapon specialization feats (including Epic ones, which can be selected without having to level as a Fighter).

I'm not really feeling the RDD. Barbarians are fine as they are; perhaps it'd be nice at some point to have feats that improve other aspects of barbarians to give more versatility but they're in a pretty good spot right now. Unlike most other classes in EFU Barbarians do not require a bedroll to rest. Straight, multi-class etc are all go as are good feats to go after. One level of bard, with or without rdd, would grant you some Fafhrd-points! I know all the armor has it's own penalties to speed, but the question here is about what can a barbarian use to keep his fast movement? The NWN2 OC is very fun to play, in answer to your second question. In EFU the precise effect of the Barbarian's rage can change dramatically depending on various factors (explored below).

Mind protection defends against the stun effect, but not the debuff. Let me know if you like the sound of this build, and I will tell you what feats are good or important to take. There's nothing to suggest decent ranged ability early on, and who's going to want to travel with someone who simply pops behind a rock then picks up others' hard-earned xp? So I'm leaning towards the FB/WM/FTR, or a BRB/FTR/FR (BRB2/FTR8/FR10 is supposed to be a good combination too - you get the speed increase and the uncanny dodge feat). Both are an enhancement bonus, so they shouldn't stack IIRC.

For example I play on a server that requires a override (.