By Also, I just learned from Rod Fergussons twitter feed (I was looking for news about Players 8 coming to console and didnt find any) that you can press Left Trigger and the d-pad and that gives potions from your belt to your mercenary. You might want to proof-read your comments before posting them. The downside of that means that only a single instance of this particular service can be run at any one time, so they cant offload some of the weight to regional servers. The Diablo 2 servers came back online, but they did so during a period when most players were onlineso even though the servers rebounded quickly, they crashed almost straight away as soon as hundreds of thousands of Diablo 2 instances fired up. "Hi. I change the p setting in Tcp all the time, maybe you don't have one of the files? Heres why you can trust us. With players set to 8, you reach Duriel (end of Act 2) around level 30 or so IIRC. Powered by Discourse, best viewed with JavaScript enabled, Diablo 2: Resurrected will test your resolve to boycott Blizzard. Yes, thats right. But I originally only started playing players 8 back in the days when it was introduced, so by then I had a large set of unique and set equipment that helped my low level characters, so killing monsters with 8 times the hitpoints wasnt a big deal, it was actually pretty fast. If you're having problems with the /players x command not showing up in single player chatbox try swapping to an online character and then back and you should be able to properly adjust the players accordingly. Please refresh the page and try again. Summary: When a player uses a scroll of identify, it isn't consumed and the item isn't identified. I started thinking about the walls you run into in D2 with difficulty and all the points that feel like slogs and decided to try something new. Most of your in-game actions are performed against this regional database because its faster, and your character is locked there to maintain the individual character record integrity. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Im very curious to see how long everyone here keeps playing it! Future US, Inc. Full 7th Floor, 130 West 42nd Street, This led to another outage, when our backup database was erroneously continuing to run its backup process, meaning that it spent most of its time trying to copy from the other database when it shouldve been servicing requests from servers. Do you get the response "Players set to 8" after you type in the command? We expect this maintenance to last 30 minutes. It helped to switch to online character and back to offline. We cover everything multiplayer! When this occurs, the error message will say there is an issue communicating with game servers: this is not an indicator that game servers are down in this particular instance, it just means you have been rate limited to reduce load temporarily on the database, in the interest of keeping the game running, Blizzard advised. /r/Diablo is the greatest source for Diablo-related news and discussion on the Internet. However it was still a close call. Summary: After creating a character, players are not able to find that character when logging back into the game. So theres reason to hope that maybe it will be added in a future patch. Quick fix: Blizzard says this is due to an older AVX instruction set accidentally being included in the final build. We'll also be sharing any known solutions, fixes, workarounds, or news of patches coming to the game. Stays until you close out of the program completely. This is needed because theres too many people playing Diablo 2 to just continually upload everyones data to a single, central point. Simply browse for your screenshot using the form below. We cover everything multiplayer! This login queue has already been partially implemented on the backend (right now, it looks like a failed authentication in the client) and should be fully deployed in the coming days on PC, with console to follow after. Meaning you would really invest in a character, instead of endlessly switching skills at will. Given the nature of big game launches these days, especially for online titles, problems around when the game is first available are unfortunately something to just be expected.

Very pretty, runs well, but it is an MMO. Close the application, wait a minute, then retry. Players will also be rate limited, but only in instances where games are being created, closed and recreated in short spaces of time, which is mostly instances where players are farming areas like Shenk & Eldritch or Pindleskin. This lag seems to occur when playing in online mode. Reboot the game or play in offline mode to fix it. Me and a friend have been playing zy-el 4.4b over tcip for the last couple of days. Want to switch characters? We did optimize this service in many ways to conform to more modern technology, but as we previously mentioned, a lot of our issues stem from game creation..

So, what are you waiting for? by Hans Sat Aug 22, 2009 10:31 pm. Only for Paladin you want enough DEX for max block (Because they use a shield and they have Holy Shield which is OP). Our game servers were observing the disconnect from the database and immediately attempted to reconnect, repeatedly, which meant the database never had time to catch up on the work we had completed because it was too busy handling a continuous stream of connection attempts by game servers. Make sure you have the ZyelD2Common.DLL since that is an important file. That said, I often do miss stairs, the graphics for them arent always obvious to me (although they were really obvious on the map). You may simply be too overpowered to notice as monsters HP goes up along with the experience you gain and the number of items that drop. Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You definitely level up faster compared to where you are in the story. by Kynns Sat Aug 22, 2009 2:21 am, Post Because it seems to be with me, i'm just not 100% sure. During this time, we discovered further issues, and we made further improvementswe found a since-deprecated-but-taxing query we could eliminate entirely from the database, we optimised eligibility checks for players when they join a game, further alleviating the load, and we have further performance improvements in testing as we speak. I play 1.11b Single Player and it works either way, /players 8 or /players8. Im not sure. September 23, 1:45 p.m. EST: It looks like servers are slowly coming back online, with lobbies being populated by multiple players.

Personally, I loved that you had to make two sorceresses to try lightning and frost, or two amazons to try javelin and bows, etcetera. Thats what it was, thank you.

News, reviews, previews, hardware reviews, videos, and more! The blog post doesnt specify here.). I started a hardcore character but Im not sure I have the time/patience to keep repeating the grind of the first couple of levels every time I lose a character. During this time, players may experience interruptions of service including disconnects, but should be able to log back in. Blizzard CS - The Americas (@BlizzardCS) September 26, 2021September 26, 2021. Try disconnecting then reloading the game. It's always stayed. There was a problem. Sorry, holdover from the early days. When you purchase through links on our site, we may earn an affiliate commission. The service that just provides a list of games to players, for instance, is being broken out into a service of its own. These games were written back in an age where information and multiplayer services didnt have the popularity or ease of access that we have today, and its difficult to know whether a lot of that old infrastructure scales the way we think it might. I never heard them called slaves back in the day. These regional databases periodically send information back to the central database, so that way Blizzard has a singular record (with backups) of your thicc Level 88 Barbarians, Necromancers and so on. Am I correct then that starting a new hardcore character is a total slog without it? Its not an individual server per se, but a cluster of servers that service an entire region. Or maybe thats wishful thinking on my part. September 26, 1:28 p.m. EST Blizzard is beginning another round of maintenance that will last between two to three hours. If not then it didn't take effect. Because they were mercenaries, since you had to pay gold to hire them. I loved D2. To address game creation and character issues, #D2R will undergo unscheduled maintenance at 10am PT. Players who are online and playing should logout before the shutdown if possible. Blizzard CS - The Americas (@BlizzardCS) September 23, 2021September 23, 2021. Its cheap, and then put 3 emeralds in it. I didnt start playing until they solved the queue problems or rather I joined a newer server and have yet to see a queue outside of one time where for 1 second it said I was #1 in the queue. by stingray Sat Aug 22, 2009 3:38 am, Post Summary: Some players are being kicked out of the game even after they get in. Except maintenance to last for at least 30 minutes. Whether its actually faster in terms of time played, I dont know, since monsters have 8 times the hitpoints. The global database also has a back-up in case the main fails, Blizzard wrote. I blame being tired and rushing because I wanted to find the waypoint before quitting. Quick fix: Just wait. Some links to help you out. Is there anyway to have two people in a game on battlenet, and still have players > 2 ? Am I correct in my understanding that Players 8 is not a thing you can do on the console version? And I am not promising I wont have a moment of weakness sooner or later. If you have any questions or suggestions for the mods, please post them here. Quick fix: This seems to only happen when trying to play online. Importantly, this service is a singleton, which means we can only run one instance of it in order to ensure all players are seeing the most up-to-date and correct game list at all times, the devs wrote. by stingray Sat Aug 22, 2009 2:40 am, Post Summary: Players are reporting that items stored in their stash such as Runes are going missing, even for offline characters. i am not 100% sure but i think players x command does not work over tcp/ip games, becuase it is a multiplayer. by DreamworldUC Sat Aug 22, 2009 3:32 am, Post

Quick fix: We're fairly certain the character wasn't actually deleted but that this is due to server stress. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. [#D2R] We'll be performing emergency maintenance beginning at 1:00 PM (PDT) and lasting until approximately 1:45 PM (PDT)[#D2R] We'll be performing emergency maintenance beginning at 1:00 PM (PDT) and lasting until approximately 1:45 PM (PDT) Blizzard CS - The Americas (@BlizzardCS) September 23, 2021September 23, 2021. We'll share more when a fix is available. Selecting the option for playing offline may keep you from being kicked out. The beta did have players 8 on by default on console, and there was talk before launch of having the command for consoles. This is also called title update 12.2 Diablo 2 console update by the devs, so dont get confused, alright? During this time, we also saw we could make configuration improvements to our database event logging, which is necessary to restore a healthy state in case of database failure, so we completed those, and undertook further root cause analysis. Nickelodeon All-Star Brawl Update 1.000.006 Patch Notes; Outfits & More Out This Dec. 2, Apex Legends Next Collection Event Raiders Starts December 7, Overview of New Stuff Revealed, A visual indicator has been added to show when a characters attack misses an opponent in PvP (please reference the options menu to enable Miss Text), Pathing has been improved for player summons, Pets, Summons, and Mercenaries will now warp to a players location if they are far away from the players character, Joystick directional input on the Nintendo Switch will no longer trigger skipping a cutscene, Added proper error messaging in cases where the game couldnt retrieve online characters from the server, Deleting your character will no longer jump your character selector to the top of the list, instead, your character selector will progress to the next sequential character, Fixed an issue in Act 5 where Madawc the Guardian reappears in a T-posed position separate from the statue after leaving the map and returning, Fixed an issue preventing Catapult projectiles from displaying correctly, Fixed an issue where NPC Talic, Korlic, and Madawcs VFX may not always play, We fixed an issue where the Overseers bones could be visible through the mesh at LOD 3, additionally fixed an issue upon the Overseers death where the skin was not dissolving away to reveal the skeleton at LOD 2 and LOD 3, Fixed incorrect color tinting across various enemies, effects, ands skills, Fixed a rare issue where portals would sometimes replay their opening animations after going through them, Fixed a visual issue with ambient lava splash VFX on certain platforms, Fixed an issue where certain assets in lower detail settings could appear distorted, Fixed an issue where the exploding cow could appear unexploded, Fixed an issue with well shrine water plane animations extending through some well walls, Fixed issues where in certain areas, players could partially fall into the floor or float above the ground, Fixed issues where secret objects were incorrectly highlighting, Fixed issues where some assets could disappear incorrectly while on-screen, Fixed issues where some assets on lower detail levels had distorted geometry, Fixed some issues where ground planes in Act 4 could extend beyond their boundaries, Fixed visual artifacts in fog that could occur in Act 3, Adjusted red light intensity in Throne of Destruction, Fixed various texture issues and graphical bugs, Fixed an issue in Monastery where the corner of a rooftop was missing, Fixed an issue where certain structures were rendering partially invisible in Arreat Summit, Fixed an issue where entering or exiting buildings in Act 3 could cause a major lighting change, Fixed an issue where pillars in Worldstone Keep could render with multiple instances on top of each other, Fixed an issue where players could see a hole in the map in the corner of Arreat Summit, Fixed issues where some assets were missing, Fixed an issue affecting the Necromancer where the Dim Vision VFX could stretch when teleporting, Fixed an issue where animation stutters could occur when continually casting Inferno or Arctic Blast, Fixed an issue where Flail weapon animations are delayed when equipped to a Druid, Fixed an issue affecting the Assassins Phoenix Strike VFX which could remain on screen for other players after the charges had been used, Fixed an issue affecting the Necromancers Fire Golem death VFX appearing offset from the corpse, Fixed an issue with Wolf and Dire Wolf summoning VFX causing poly-storming, Fixed an animation issue with Flail weapons on the Sorceress, Barbarian, Necromancer and Assassins hands where the weapons position may not align between different animations, Fixed an issue preventing audio from properly playing in the Options menu when using a controller, Fixed an issue preventing the audio of auto-filling the belt from playing when pressing R3 on a controller, Fixed an issue causing an infinite looping of voice lines when Diablo spawned in a game with a Classic character, Fixed an issue causing music to start over while toggling in and out of the Legacy Mode, Fixed a crash that could occur if the Act 2 Mercenary uses Jab while transformed with the Delirium Rune Word, Fixed an issue where the game can occasionally get stuck on the creating game screen after saving and exiting a previous game with the same character, Fixed a rare issue where players could become stuck on a loading screen when creating a game via the party finder, Fixed a crash related to viewing friend activity history, Fixed a crash that could occur when saving and exiting from Harrogath, Fixed a rare crash when trading with Drognan, Fixed a rare crash that occurred when swapping Amazon decoy equipment repeatedly in a multiplayer game, Fixed an issue in online games where waypoints could become unselectable when surrounded by monsters, Fixed an issue in online games with Korlics Leap Attack, Fixed an issue where a player could take a Town Portal just as it was closing and the player would end up back in town, Fixed an issue where entering a Town Portal of another player could cause you to load into the next area, before teleporting your character back into town, Fixed an issue where players could enter and load into areas when using hostile players portals, Fixed an issue with client to server synchronization when using Holy Shield, Improved synchronization of ability and attack animations in online games, Fixed an issue where other players corpses wouldnt appear until they chose to respawn, Fixed an issue where player attack and skills would not always stay in sync between client and server, Fixed an issue preventing the player from animating correctly when their character ran out of stamina and attempting to use a melee skill on an enemy, Fixed an issue where going hostile with a druid could show their summons at 1/3 of their actual health, Fixed an issue where way pointing in Legacy mode while the Hurricane skill is active could cause a long loading screen, Fixed an issue preventing the Amazons Valkyrie skill from randomizing the summoned units armor color correctly, Fixed an issue with the Assassins Dragon Talon skill animation playing an extra kick, Fixed an issue where the Druids Fury skill was not properly animating as many hits as it throws when using the Werewolf and Werebear form, Fixed an issue where overlapping Fire Wall or Blaze missiles could cause increased damage, Fixed an issue with the Amazons bow and crossbow skills not properly applying their Attack Rating bonuses, Fixed an issue where Paladin characters couldnt interact with their stash if they had certain abilities mapped to specific controller buttons, Fixed an issue where auras could toggle off and on briefly while performing inventory functions, Fixed an issue where the Paladin could begin rubber banding when his mana was depleted while holding down the Charge skill, Fixed an issue where you couldnt equip Conviction if you were using a bow or crossbow, Fixed an issue where Shadow Master would not teleport when using the Dragon Flight ability, Fixed an issue where on occasion, monsters revived by the Necromancer couldnt be unsummoned, Fixed an issue on controller where binding an oskill to a button and then binding a common skill would cause the incorrect tooltip to display, Fixed an issue where the toggle run UI would display the wrong button if Swap Sticks option was enabled when using a controller, Fixed an issue affecting players with controllers, where players could not use UI buttons or pick up items when imbuing, Fixed an issue where using R3 to autofill your belt would occasionally fail part way through when using a controller, Fixed an issue where a key bind for run/walk toggle would interfere with Paladin auras when using a controller, Fixed an issue where a player with a dead mercenary joining another players game could cause the dead mercenary to appear in an idle animation, Fixed an issue where an Act 2 Mercenary could display the incorrect Aura, Dead Mercenaries will no longer appear in town, Fixed an issue where Mercenaries would not always teleport with the player, Fixed an issue where stunned Grotesques were not targetable, Fixed an issue where Tomb Vipers Poison Cloud attack was improperly dealing physical damage; the poison clouds now deal proper poison damage, Fixed an issue where some of Baals projectiles and attacks could display different VFX for different players in the session, Fixed an issue where Death Lords frenzy attacks wouldnt animate correctly, Fixed an issue where hatched cocoons could reset and become unhatched, Fixed an issue where if you attempted to deposit more gold into your stash than the stash could fit, no gold would be deposited at all, Optimized various boss encounters and monsters, Fixed an issue where the audio could stutter during gameplay, Fixed an issue where music could stutter on loading screens, Fixed an issue when resuming from title after suspension caused a heavy DRS increase, Corrected audio translation on Greizs voice over for Who goes there? when playing in Chinese, Corrected audio translation on Kashyas voice over for Act 1, Quest 5 when playing in Chinese, Corrected issues where some text in some languages could align improperly with the UI bounds, Removed the gender prefixes for the speakers name in non-English translations, Fixed an issue where in certain languages the voice lines were not translated in chat after defeating Baal for the first time, Fixed a missing skill link in the skill tree between Ice Blast and Shiver Armor, Fixed an issue where a red screen flash would appear when unequipping items that give life bonus or dropping specific items, Fixed an issue where the skill icon for Town Portals on controllers wouldnt turn red when it should, Fixed an issue where a players cursor could get stuck on the potion belt if they had a sash equipped and used the directional pad while hovering over belt slots, Fixed an issue on consoles where the level restriction thresholds for online games display as less than 0 and more than 99, Fixed an issue with the automap not showing explored areas when entering a new area from a portal until the player moves around, Fixed an issue where level exits wouldnt always load on the minimap when rapidly teleporting, Fixed an issue where indestructible items werent visible on your character in the menus, Fixed a rare issue on consoles where in-game account names could be missing when joining friends, Fixed an issue in the credits where music could stop playing, Fixed an issue where newly created characters were not selected / sorted properly upon returning to the front-end, Weapons, armor, and shields with no durability remaining will no longer appear on your character in the front end, Fixed an issue where auto-accepting a party invite may fail if someone else leaves the party you are joining at the same time, Fixed an issue in the front end where character creation online/offline button was not deactivating when player has the maximum of characters, Fixed an issue where if the controller ran out of battery on the title screen it would show an incorrect error message, Fixed an issue where the reconnect controller error message window would not close when controller was reconnected, Added button hold instead of button press to skip a cinematic, Fixed an issue where the initial splash screen animation could become frozen for a few seconds, Fixed issues where certain button highlights would be misaligned, Fixed an issue on last-gen consoles where resistance icons had some misaligned pixels, Fixed an issue where enemy health bars could become improperly sized (Xbox), Fixed an issue when swapping between SD and HD that was causing certain tooltips to shrink, Fixed an issue where Baals health bar while using a controller would be improperly sized.