Furthermore, the Arcani are in tiny units, and they get really, really, really easily bogged down. I posted this so to arouse your imaginations and give ideas on how we can make a strictly Roman period driven mod. We also use cookies to analyse site traffic, personalise content and Assembly logo, Total War and the Total War logo are either registered trade marks or rights reserved. I am assuming that the scenario is at least 31 k. The selucids are stronger than the Romans. Anyhow your right Hannibal with the light lancers they will be torn apart if left in a fight too long but that is why micromanaging is important you must be able to do multiple things at once in order to make any strategy work effectively but anyhow the fact is that you have to know what your troops can do and what your enemy can do with his so learn what strengths your units have and remember their weaknesses and then you can find a set up that allows for your army to essentially protect the weaknesses and turn them into strengths. All rights reserved.

Of course if you can maintain a coherent battleline that is long enough then you can hold the urbans at bay, for a while at least. 3/3/3 Is experience, attack and defense bonus. Hmm i'm going to build one now and see what you get for that cost, i don't know if thats a viable army, but i'm about to find out:P. Copyright Games Workshop Limited 2015. Other cities will have resources so you can claim. Maybe Athens too but I can't remember. It's really easy to outmaneuver a bunch of pikes that drop their spears when they're amazingly far away from you still. Espaol - Latinoamrica (Spanish - Latin America). Silver shields pikes and cataphracts will run at the first sign of trouble, and urban cohorts can withstand multiple hammer and anvils. You didn't take their high price into consideration, either. Give Them a try. Recruits were no longer required to own land in order to be soldiers: Roman citizenship was enough. If I'm up against cav or chariot heavy factions, then I'd take a unit of sacred band anyday over urbans. I tried the lancers, but when charging they kill a lot less than companion cav. We can have the same cities and what not. However, I would not want to see the world divided into provinces as it is in the Total War series.Army Groups - Even without incorporating realtime combat, it would be nice to create integrated, whole 'armies' from individual units rather than stacks. Createunit Rome 'roman town guard' 5 3/3/3 To add to a general outside a city: createunit 'Tiberius Brutus' 'roman town guard' 5 3/3/3 The 5 means that you will get 5 of that unit. Creative Assembly, the Creative None of those units are one of my favorites; Since Vanilla rome is loaded with a-historical and unrealistic units.Including those three you named.Yeah, we should totally not use units because they're inaccurate in a GAME.Spartans are meh. World of Warcraft: WOTLK Classic Pre-Patch Release Diablo 3 Season 27 Start Date - Here's When It Begins and Could End, Mount and Blade 2: Bannerlord Best Workshop - How to Get and Where to Build One, Stray Doc's Hideout Zurk Weapon Location - Where to Find It, Stray Chapters List - 12 levels to complete, God of War Ragnarok PC Release Date - Everything We Know. Here is the tech tree i got from Rome Total War. You didn't take their high price into consideration, either. Higher armour and much cheaper.now sacred band are some of the toughest, strongest phalanx units so in a phalanx v phalanx matchup, sacred band in dense blocks will tear through anything else. Armoured hoplties are a much better alternative. I enjoyed the tactics of the campaign in RTW. 0, why not just spam urbans your self? well simple those upgrades are focusing on the weapon upgrade like look at the charge bonus of the companions or the often overlooked LIGHT LANCERS many times people dont use them due to their weak defense but they like the companions have a 9 charge bonus use this to your advantage if you effectively hold the enemy line and cripple any enemy cavalry and missile troops then you focus all your cavalry on hitting the enemy urbans with hammer and anvil strikes over and over it will crush the urbans I know this for truth but it must be timed correctly and if you just throw 4-6 units of cav charging into 1 unit of urbans likely most of the charge will be cancelled out due to most of the cav not even hitting the urbans so use groups of 2 cav at this time on opposite sides of the urbans with the groups on both of the flanks so you can basically crush the flanks bring your phalanx around the sides and break them apart it is not easy so dont be fooled by this but if you do it effectively and the enemy was just going to try and steamroll you with their urbans then you should be able to triumph over the opposing army and win the battle. But still they are effective cavalry and can be a game changer due to their ability to bring in such a powerful charge and be out of harms way to do this over and over again throughout the battle just be sure you keep them from getting tired or else you will not have as good a chance at them living to help throughout the battle which is something the companions are better about as they have some impressive endurance compared to most cavalry and they still have that 9 charge bonus however they are expensive. A urban cohort in loose formation spread out 2 men deep can easily wrap around and destroy units like SS pikemen and royal pikes.spartans are far too expensive and cost-ineffective for 15k cwb games that you'll often find online, so no, not my favourite nor are they really used all that much. Without farms to return to, men were willing to make the army their career, fighting lengthy campaigns in return for the pay, glory and retirement benefits. Under Marius men were expected to carry their own equipment, removing the need for large baggage trains manned by non-combatants. I just started another game of RTW in anticipation of the XPack coming out later this month.Two things I'd take from RTW to add into Civ:Tileless World - I'd like a map where the units had a more free-form movement. We use cookies to enable you to log in and set your site preferences. guys lets get back to the original topic haha. registered trade marks or trade marks of SEGA Holdings Co., Ltd. or its affiliates. Click here to save a kitten today. You could do so much more with an urban. characters, and the distinctive likeness thereof, are either or , and/or Games For more information please read our FAQs here. Certain cities will have the ancient wonders of the world to give you bonuses. It's really easy to outmaneuver a bunch of pikes that drop their spears when they're amazingly far away from you still. And if you play on RTW online and the opposing force choose's a Roman faction there is a very high chance that they will bring Urban cohorts. Warhammer, the Warhammer logo, GW, Games The military reforms of Gaius Marius in 104BC transformed the Roman army into a professional fighting force. They're not worth the money.

although there is great danger in doing that. They're not worth the money. This cheat will only work once, then save and exit the game completely. Yes this is true but as you know with me I like it when the odds are against me it pushes me to my limits at times and forces me to be tactical and that is where you improve because at times you may not be sure about a new tactic you are using but if you try it and it works then you know a situation it works well in but if it fails you know to not try it in that sort of situation and you must then be good at modifying your plan of attack and that in itself improves your skills. SEGA and the SEGA logo are either

Urbans yeah, I wonder how they even got into the game, that would be like having Police Officers in Napoleon, because that's what the Urbans were in history; Police. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. This is not intended to suggest that they were any less qualified to fight than the legions in the field; in fact, it was quite the opposite, since only the best were chosen to serve in Rome. true true. Sacred band are therefore the best phalanxes if you take practically into perspective.

Cretan archers, phalanx, and companions are a good combo to take out cohorts. Ace is right and also the reason that the lancers cause less kills than companions is cause companions have a higher base attack than lancers so ya but anyhow like ive said i would use lancers in a fight where your funds are limited and you cant bring a bunch of companions. That's the max. One of the most over powered units in the game are urban cohorts, even without upgrades they are still a formidable force on the battlefield. Flaming thank you for your praise, I am not sure if I deseve all of it:P Well in my opinion you can't rely on light lancers alone, but you also can't ignore them, Light lancers charge is lethal, as stated earlier however they get shreaded if left unattended. The Scipii have to have Thapsus and the Brutii need Apollonia and the greek town south of that. Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated

Julii must be in control of Patavium and Mediolanium, plut the port a little north west of their starting capital. While the cohorts advance shoot them down with arrows they will be weaker in the melee battle. If you want the reforms faster, make the other roman factions get their early conquests quickly. Valve Corporation. Upgrade your barracks and after a certain amount of turns , a message will pop up and you will be able to recruit loads of new units. well urbans are a lot more versatile then phalanxes and arguably probbably the best infantry in the game, however in games that don't have rediculously high funds they are expensive to field, and will usually leave their army weaker in another area( e.g. the enemy could do the same to you and charge straight through you. The only problem with them is that they are shredded after they charge if you don't get them out fast enough. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Also, when they charged the urbans from behind, they did not kill or route a single one. Developed by Creative Assembly and published by SEGA. in 15 k six urbans with gold armour and weapon upgrades will not allow you to upgrade your cavalry or build many ranged units) assuming this is 15k if the enemies cavalry is unupgraded you need to beat them with yours and hit the urbans flanks with your cav while your infantry holds them. yes, and you get them after the marian reforms, just upgrade your barraks all the way. Being able to hide anywhere is a pretty stupid skill too.To each general of war, his own tactics may he play, you may be viscous, but I am a subtle breeze that gently passes through, but leaves destruction as a gift. Urbans can't fight cav (especially praetorian cav or cataphracts) or chariots to save their lives, however they'll destroy any other phalanx unit quite effortlessly. I must use light lancers more often them. This is a small addon file that improves the Roman players Urban Cohort with a better model and javelin ability which is better for Town defense. Workshop Limited, variably registered around the world, and used under licence. trade marks of The Creative Assembly Limited.

Urban cohort/praetorian cav spams are OP n00b tools. They're a joke.

You could do so much more with an urban. It also includes a small fix for the Egyptian Standard. Tough, but not cost effective enough. Furthermore, the Arcani are in tiny units, and they get really, really, really easily bogged down. . Urbans pwn any phalanx, but just like it was mentioned by Titus, they fail against strong cavalry.If you were to pit them all against each other, then the Urban would win because Legions destroy any Phalanx unit with the pila and run through. Also, when they charged the urbans from behind, they did not kill or route a single one. Perhaps I should have waited until they were wavering, but any cav would have done the same thing.

Buttons the Kitten needs your help. All trademarks are property of their respective owners in the US and other countries. Being able to hide anywhere is a pretty stupid skill too. Please register for Total War Access to use the forums. privacy policy. I tried the lancers, but when charging they kill a lot less than companion cav. Yes, they do have good charge, however, seeing how they aren't really good for much else, I am not really that impressed with them. Guys Hannibal I know from experience to be a very well seasoned TW player and from our many conversations between me and him I would advise you all to listen to him he makes a very large point that can give you an advantage you see if you only play on 15k games and less and the enemy has urbans then they really can not make an effective cavalry or missile force to aid their infantry so if you end up fighting an urban cohort army in 15k games then likely they will not have a great cavalry force to aid them so use this to your advantage now I advise against onagers and other artillery as even though a few lucky shots with the flaming missiles could choke the life out of some of the units you dont usually have enough funds to get a sufficient number of them to do real damage to the urbans but if you can bring in some I would say about 5 units minimum with NO upgrades in a small fund battle then do it if you are certain they will spam urbans otherwise dont and only even consider it if you actually have enough money left from this to bring out other types of units my suggestion is to bring in an army of not very well upgraded higher type phalanx troops such as the phalanx pikemen or the Royals from macedon but let me explain ok I understand that the Urbans will likely be massively upgraded but your pikemen will take many losses from the pila with or without the upgrades and me being a big macedon player in everything I know that the stats for royals and phalanx pikemen at times dont make the cost worth it so go with phalanx pikemen merely as a holding force while you should still give them at least some upgrade give them either an experience chevron or 2 of those or give them an upgrade or 2 to their defense as we all know nomatter how someone may try to prove otherwise the phalanx is meant strictly for defense so that is what the upgrades need to focus on with your other money you need to stay away from more missile troops that will just fail to be worth the money against heavily armored Urbans so what you do is if you are playing as macedon for example take some of their best cavalry and pour everything else you have into them give them GOLD upgrades or some chevrons as many as you can with at least 4-6 units of them if possible now I know how this is why would you give them all the upgrades? provide relevant advertising. it works! Sacred band can also fight decently against other heavy cav, but catas tend to smash them up quite well(like they smash anything else, so yea).so if i'm going up against phalanx factions, i'd definitely take urbans along or any other legionary type infantry (SS legionaries are decent substitutes). logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, Havent seen them used to great effect before.anyway. Urban Cohort The only thing that Rome had resembling a police force, the Urban Cohort was intended mostly to maintain order in the great city. Reload, repeat as needed. The Legions were equipped at the expense of the state, and each man carried a pilum, a gladius and a large 'scutum' shield, emblazoned with their Legions insignia. If so how do I get them? They have the extra HP, plus I made a little video awhile ago (took it down) I believe they had 4000+ troops vs. My 100+ arcani, they had at least 80% pikemen, with quick movement, and fast killing, I only lost a couple troops.I've just had the best experience with them.Anything can be done against the AI. apparently, I have not tried this myself, but if you do urban spam (I saw this in a 31k battle), if you put your units in loose formation, and guard mode, you have your front line hold the enemy in place, you can charge your cavalry through your ranks and, if you try to attack the unit directly behind the unit that you want to whack, then the cav will charge through the enemy engaged by your urbans and cause much confusion and potentially routing, or at least a lot of dead urbans. If the cav are upgraded you need to pressure the urbans with your upgraded infantry( i play as Carthage generally with both fully upgraded cav and phalanxes) and try to prevent them from being flanked, also as ranged units do very little damage to urbans, i always use them to attack the Roman's cavalry to give my own the advantage. Even elite phalanx units like spartans or sacred band can't tear through a urban cohort quickly enough to stop the urbans wrapping around the sides and hacking them to bits. All civs can be playable with special units but we would need to come up with what the different civs can construct.I was thinking to have the whole map layout from RTW into Civ4. The quicker they take these the quicker the reforms happen. We cannot build new cities only conquer other cities and improve these conquered cities. It's The Soldiers Who Win The War, While The Generals Take The Credit. Civ III's method for armies was flawed, as well. Good hammer and anvils always do the trick! Anything can be done against the AI. Does Urban Cohort exist in Campaign? Average damage but low armour penetration. Guys I'll just like to point out that if you're fighting urbans and all of that stuff you could beat it with a good bit of skill in tactics and by using a pre-reform army of the romans because in one of Prince of Macedon's videos where he was fighting with a pre-reform army against reformed troops he was victorious I will try to find the video but until then you could go on youtube and look for it yourself if you would like but for those that dont watch his videos much i suggest you watch some more often because he shows many good tactics and ways to make things work out. Unfortunately for the men this meant that they were carrying kit that weighed around 45 kilos, earning them the nickname 'Marius' mules'. this may come off as n00bish but urbans are ultimate infantry and you can only beat ultimate with ultimate (kind of). That would make macedon a very good counter for many things. The key is never to directly engage any unit( except archers and weak cav) with them, Companions can charge enemies head on and win but Light lancers should only hit flanks. The classic heavy infantry, with good armour and exceptional morale. You can find out more in our Which is also something you must watch Brenticus but the fact that they are so light also makes them very fast and is also part of the reason they have such a high charge bonus but this speed can also help get out of a conflict quickly as well. hmmm, i never thought about fighting in loose. All