+Very tanky for a ranger, as much as "able to tank Sirus meteor" level of tanky:). At least you could level 3 more gems there to corrupt/sell them:), Caustic Arrow + Mirage Archer + Pierce/Void Manipulation, Try to get a 3L in any other slot but your bow, because we gonna switch to, at level 12 and lose the bow while still needing the links, Poisonous Concoction + Volley + Lesser Multiple Projectiles, Poisonous Concoction + Volley + Lesser Multiple Projectiles + Vicious Projectiles, Smoke Mine, Herald of Agony, Blood Rage, Plague Bearer, Poisonous Concoction + Greater Volley + Greater Multiple Projectiles + Vicious Projectiles, Cast when Damage Taken [Lvl 14] + Vaal Molten Shell [Lvl 18] + Increased Duration, [Sentinel] PoE 3.18 Ranger League Starter Builds, [Sentinel] PoE 3.18 Shadow League Starter Builds, [Sentinel] PoE 3.18 Templar League Starter Builds, [Sentinel] PoE 3.18 Marauder League Starter Builds, [Sentinel] PoE 3.18 Duelist League Starter Builds, PoE 3.18 Sentinel - All The Details You Need To Know, PoE 3.18 Sentinel Recombinator Completed Guide, [Sentinel] PoE 3.18 Witch Necromancer Skeleton Mages League Starter Build, [Sentinel] PoE 3.18 Inquisitor Righteous Fire Trap Build. - additional reservation efficiency for socketed skills that perfectly complements previous mod. But at the same time you have more freedom in dodging while damage is still ticking. *look for Devouring Diadem in gear section to see a potential gem swap. Devouring Diadem - a helmet that I'm tempted to put into every build after trying it once :D In this particular build it is however a BiS option, combining tons of very important and useful properties: - Eldritch Battery - built-in keystone allow us to reserve all of our mana and spend ES to use skills. Null and Void - source of Rampage and good other stats. Molten Shell - for when we'll have enough Armour to justify MS usage Few days prior 3.17 launch I've asked my friend to make a quik maffs device for stats required to automate Dying Sun. -Initial setup has alright damage, but survivability mostly comes from further gear upgrades. Let me know if you find a way to level up past 100, would like to have more points for sure: Only two but very important two changes here. I thought 11 projectiles would make it proc a lot even with low crit chance, but apparently that's not how the game works (either they all crit or none crit!). My hunch is evasion with some armor is the best. maybe? One thing I do not know is Divine Flesh, I have never played with that before. These boots are a MASSIVE boost to single target damage, way more than simply turning on Tailwind on PoB, and here's why: Procc Tailwind early with increased effect + Onslaught flask with increased effect = we attack really fast = we get the 3 Frenzy Charges through Anomalous Blood Rage really fast.

Without Focus/Tailwind/Frenzy Charges/Vaal blight, ST dps is about 15 mil, Disclaimer: I never bothered testing how many projectile overlaps I get. Herald of Agony, Purity of Elements, Vitality, Summon Skitterbots. Here we're looking for Peak Vigour and Spiked Concoction. Additional Curse modifier will be utilized via our second upgrade - Asenath's Gentle Touch gloves. Hopefully you know what the Awakener's Orb is, if not you might check it here. Trading Clever Thief and Fang of the viper for a Jewel Socket with corrupted blood jewel and Evasion Mastery to fit all the auras. It also shouldn't be expensive even at league start. I don't think there are many DoTs in the game that my life flask can't outheal. R x2 - Steelskin, Vitality Poisons you inflict Deal Damage faster - doesn't change total damage dealt per poison but increases DPS Cast when Damage Taken [Lvl 14] + Vaal Molten Shell [Lvl 18] + Increased Duration + Withering Step reduced Duration / Increased Effect - option for later when you can keep 100% uptime with less duration from this mod. After doing Twillight Strand clear quest you can buy any gems, this is a good time to get few for leveling in weapon swap. The Gull - really nice for those who like to click on shrines, specially with new Atlas passives for shrines. This tree is partially related to early mapping setup, so I'll mention changes we're making here after acts. Spell Totem - can be used in acts for bosses as well, but then you'll need an additional 3L: Spell Totem + Multiple Totems + Wither (everything except Spell Totem can be left at gem level 1) Also got a bit unlucky with Tailwind proccing late and not getting full frenzy charges, With that said, I am looking for upgrades to the build in all shapes and forms, but I'd prefer to prioritize tankiness over damage at this point. Toxic Strikes and first Poison Mastery for demo-version of your future gameplay, also Freedom of Movement to not stuck in monsters as often and run to the endgame faster:). How are you liking it? Most interesting part for us Exiles:) We won't need any expensive upgrades to reach red maps, just a couple cheap uniques. Saturated Divine Life Flask - this one we definitely quality up, Life flask alone adds ~440 flat chaos damage to the skill, which is over 50% of base damage on the gem level 19. Also in theory, alternate quality on Withering Step might be enough for maximum Wither stacks on bosses already. This section describe links and passives allocation order during leveling in acts, so if you respeccing already leveled character using this build, you can skip this part. This stat is almost non-existent outside of the belt slot and is very important for flask sustain.

I'd like to die less :D, I am not an experienced theorycrafter at all, so I am hoping there are some really obvious changes I could make that would help out. As for Enhance, just try to get a cheap one and level it up. We gonna need one more Green and Blue sockets on our gear, used for Despair and Plague Bearer (also obtained after Crematorium). Malevolence - for later respec or experimental Divine Blessing link.

Atziri's Step - the dream, sadly its usually pretty hard to get early for a reasonable price. Dying Sun - flask that makes us investing so much into flask sustain. (ofc if someone sees some obvious dps upgrade let me know). * This subreddit is a specialized subreddit for discussing Path of Exile Builds and Mechanics, Press J to jump to the feed. To fit all auras we want it should have the modifier Herald of Agony increased Mana Reservation Efficiency with at least 35% roll. One of the tankiest characters I have played, but I still. die. Sometimes I even drop the Quicksilver for a Jade Flask during certain content. additional Elemental Resistances - to fix resistances early on. Secondary Wither link depends on your preferences and whether you have an alternate quality on your Poisonous Concoction. For Simulacrum Wave 30 I do a hybrid between both. +Despite we cannot use any weapon, Poisonous Concoction provide enough damage for single target and good clear speed just by its base damage and via life flask, therefore we just have 1 less gear slot to care about. Anomalous quality for Blood Rage it really great to generate Frenzy charges against single target. Maximum Life - life (what did you expect huh) Ones with Flow of Life might be expensive, but there is a lot of possible good combinations that are cheaper (though you'll lose some life). Also adding Flame Dash as your secondary movement ability is highly advised. If you didn't get required clusters yet you can use temporary replacement without some notables or with higher amount of passives, its still better than trying to get something from the tree. Optimal placement is jewel socket at Ranger start, next to the Acrobatics keystone.

Onslaught on Kill - nice yet rare mod, guaranteed 8s Onslaught on kill is cool to have I think? Quicksilver Flask and Granite Flask - movement speed is yes of course, and extra Armour is good to mitigate some physical hits because most of our gear is Evasion based. I have a feeling that my passive tree could be way way way better than it is right now. -Fully automated flasks mean additional investments, specially when your goal is 100% uptime on Dying Sun (eventually it is your goal). If you want to craft it yourself I recommend using ilvl 50-67 base to exclude unnecessary mods from the pool. (differences tldr: malevolence gets swapped with Determination, inc AoE on Plague Bearer gets swapped with Vaal Blight, Phasing on Kill jewel gets swapped with Blind on Hit for accuracy, Quicksilver Flask gets swapped with Silver Flask with attack speed suffix - this flask is massive for single target). Also 'use when charges reach full' is better for automated flask use. Might be more effective if you manage to get a Divergent version of Poisonous Concoction. I looked over your build and noticed some room for improvement. Good news is that we're pretty much done with changing links at this point, only few gem swaps to do later (and they'll replace already existing ones). Latter is also useful for better Master Toxicist uptime and make you faster indirectly (Quicksilver Flask) so I'd take this one first. Downside is that you have to press flask once at the beginning of every location. If you're here to take a look at the build, then enjoy! Pathing towards the Claw Mastery for that early Life & Mana on hit, which removes the need of Mana Flask and allow us to tank some monster hits easier. Choose your favorite ascendant from Champion, Gladiator and Slayer to accept new challenges! Right now, I am able to achieve 32 mil boss dps on "perfect" circumstances (Blood Rage, 3 Frenzy Charges, Tailwind, Totem, Focus, Vaal Blight, 15 Wither stacks). PoeCurrencyBuy, as always, brings the latest PoE 3.18 Ranger League Starter | Endgame | Fast | Cheap Builds to players.

I understand this would change closer to the 50k mark. At this point we also take Druidic Rite and Flask Mastery (Utility Flasks recharge) for better flask uptime. Fatal Toxins and Mastery for more more damage, Careful Conservationist to compensate a downside of Survival Instincts we added earlier. Every life/damage passive on that side can be picked up on the evasion side cheaper, except for IR itself. Vitality (lvl 10, Brutus) - additional Life Regeneration. Medium, Flask Effect Duration, 4-5 Passives. Icefang Orbit - good damage and clear boost. Belt upgrade consists of % reduced Flask Charges used mod we should already have and another flask one: increased Flask Effect Duration with maximum possible roll, gonna need it for Dying Sun automation (details in flask section). Final links/colors we'll need during Act 1: GGG - Caustic Arrow + Mirage Archer + Pierce/Void Manipulation Insanely good when you can fully utilize it - with 50% increased Flask Effect it provide +3 additional Projectiles and bunch of extra AoE for better overlaps. The most obvious weakness is physical DoT, since none of these defensive layers help with that apart from Endurance Charges, (which we get during mapping via Annoint, but not during bosses), but I only ever die to that if I am like scratching my nose and don't press my life flask fast enough. PoeCurrencyBuy, as always, brings the latest PoE 3.18 Marauder League Starter | Endgame | Fast | Cheap Builds to players. Our main link should look as following (add 5th and 6th gems when you have 5/6L available): I know that's the game, but I feel like it should happen less than it does, and would love if you guys could help me find the hole in my build. Major: Soul of Brine King - to deal with stuns Next one is a belt modifier % reduced Flask Charges used. It is a tanky character, Iron Reflexes + 77% ele res + 85% chaos res with Divine Flesh, 50% block 39% spell block, shock immune, 100% spell suppression, (could/should have a lot more life though). Try to keep the flasks at 0% quality, details below. It should be accurate enough to not be completely useless, and you can try it yourself by making a copy of it here.

Gear. Because of poison mechanic we do not lose any poison damage from less multipliers on these support gems, as they affect hit damage but not base hit value which the poison scales from. You may also take one of Life Masteries for Vitality reservation efficiency if needed. Should be active all the time by enchanting it with Reused at the end of this Flask's effect, which does not require too much investments into flask sustain (and our should be enough already). First of all we change class start area because projectile damage does little to nothing for us even in early maps, not to mention further upgrades focussing on Poison damage. Divine Blessing + Malevolence. Choose your favorite ascendant from Juggernaut, Chieftain and Berserker to accept new challenges! Utilising Emperor's Vigilance shield for easy glancing blows and the Mastery for LGoB was nice. PoE 3.18 Necromancer Skeleton Mages is a simple and cheap build, that will allow newbies to get deep into endgame. G x3 - Smoke Mine, Herald of Agony, Blood Rage Determination - same as above Expensive upgrades are fine, got a lot of ex saved up. Explodes are always nice and fun, and also screw you porcupines! I feel good about where I am at. PoeCurrencyBuy, as always, brings the latest PoE 3.18 Templar League Starter | Endgame | Fast | Cheap Builds to players. For starters, build feels incredible with despair on hit rings, very luxurious, I have tried both iron reflexes and evasion and at my level of defenses, around 20k , I felt tankier in evasion. Your flasks aren't 20% quality, that's more uptime you're missing. Choose your favorite ascendant from Hierophant, Guardian, and Inquisitor to accept new challenges! + Very simple leveling in acts, good for league start as you can easily run through acts without any leveling gear and with minimum gem swaps on the way. With Lab done we now can get damages, and we will. Its up to you if you want to craft or buy this slot. Been trying to get accuracy during onslaught belt enchant both farming it myself and asking ppl for services and it's been rough lol. Herald of Agony has increased Buff Effect - less damage than 1st one but provide more global chance to Poison, which might be nice later (lategame gear section, Asenath's Gentle Touch). Summon Skitterbots (lvl 16, Chamber of Sins) All that is need is a shield with T1-T2 ailment immunity, the thick skin wheel, boots with open suffix, and some corrupted base jewels. I personally am not a big fan of Evasion builds in general, but while I was playing this build on a Low Budget I realized a massive weakness: Attacks that do Elemental Damage. Don't forget to visit upper left part of The Epilogue (unless its changed in 3.17), you can unlock flask enchants alongside the movespeed craft there. This issue got fixed with Divine Flesh, but yea. Three-step Assault - good boots when you have Phasing and Onslaught in your build. Survivalist to counter Kitava's resist loss a bit.

Starkonja's Head - cheap & good. First is crafting a double-influenced chest with Redeemer and Hunter mods chance to gain a Frenzy Charge on Hit and You can apply an additional Curse. Graceful Assault allow us to have strong Onslaught earlier than we'd get Onslaught from flask in Act 5, also you may take 30 Str/Int nodes on the way if you need more of either. R x2 - Steelskin, Vitality Worth to mention that all mods above, as well as base flask properties are affected by Flask Effect increases. Major: Soul of Brine King - as you progress further it become worse and eventually you switch to Soul of Solaris. We also need another source of Wither as just Withering Step is not enough yet, and there is two options: Default one - Spell Totem + Multiple Totems + Wither That's 5 points total, 30% flask duration, and 20% mana. We keep all previous stuff, but still have to add couple new sockets onto our gear. Weapon is prohibited to use and we can't level up past 100 so the only thing we can do is to upgrade our gear even more. Getting 300 dex is not a problem, and 150 int requirement is optional but would make this item even better. Sometimes may save your life by eating Porcupine corpses with their on-death effects being removed before they reach your face:) Second unique might be not that cheap, so consider using one if you get a good deal or lucky drop - Leper's Alms with good defences and solid dps boost thanks to ailment duration mod. PoeCurrencyBuy, as always, brings the latest PoE 3.18 Shadow League Starter | Endgame | Fast | Cheap Builds to players. Their names should make it obvious for when to follow them. Try to get a 3L in any other slot but your bow, because we gonna switch to Poisonous Concoction at level 12 and lose the bow while still needing the links. Poisonous Concoction as you may figure by its name is a poison skill, and our main damage source would be from poison instead of direct hit damage. Cherrubim's Maleficence - another cheap source of damage. - Poison playstyle is not for everyone. Also there is a good amount of life and Int on the gloves, always nice to become smarter that way:), .linkback a{margin:4px 0;padding:4px;line-height: 35px;font-size: 16px;border:1px solid #E4E4E4; border-radius:10px; background-color:#E4E4E4; background-size: 35px auto; padding-left:40px; background-repeat: no-repeat;}.linkback a:hover{margin:4px 0;padding:4px;line-height: 35px;font-size: 16px;border:1px solid #999; border-radius:10px; background-color:#E4E4E4;background-size: 35px auto; padding-left:40px; background-repeat: no-repeat;} .btn_s hr {margin: 10px 0;height: 1px !important;} .btn_s a{margin:4px;padding:0px;} .newslinks{margin: 0 !important;padding: 0 !important;}.newslinks li {float: left !important;margin-right: 4px;} .newslinks img {width: 246px;height: auto;} .news_ul {padding: 4px !important;margin-left: 20px !important;} .news_ul li {list-style-type: square !important;list-style-position: outside !important;} .news_ss p {margin: 10px 0;} .news_ss hr {margin: 10px 0;height: 1px !important;}. Increased Armour during Flask effect and reduced effect of Curses on you is what I've used. If/when you find a 4L you can add Vicious Projectiles (lvl 18, The Weaver), thats enough until lvl 38. Snakebite - also not bad option, but sustaining Frenzy charges against single target might be a problem. One property you really should get as soon as you could is a veiled mod increased Duration of Ailments you inflict while Focussed on Helmet - in 4 seconds of Focus you can apply a lot of very long Poison stacks, good single target boost that also doesn't cost you much. Due to gear upgrades we change aura setup: Purity of Elements, Herald of Agony, Vaal Grace, Determination. You gonna need friends or a guild to get Flame Dash though, because rangers are prohibited to buy gems that are smarter than them. Nature's Adrenaline is the least important node so we leave it for Uber Lab. But I still get one shot sometimes :(. Withering Step - replacing Steelskin on LMB, additional Wither stacks are nice for ramping up damage on single target, and Elusive is great for extra speed/avoidance while moving. Then you have 95% evasion with Vaal grace and extremely high move speed to avoid mobs. This PoE 3.18 Sentinel Recombinator Completed guide will detail the power of the new craft system. Jewel with corrupted blood implicit - nice QoL. Of course there is much more uniques that you can fit into your early setup, so there is a list of something you might want to get if you already got enough resistances etc on your other pieces: Dendrobate - cheap and effective dps chest. With Eldritch Battery our ES is our manapool pretty much, and the more ES you have the more you recharge per second, allow you to spam more concoctions. First is a Death Rush. R x2 - Steelskin, Vitality Overflowing Chalice - very cheap source of damage and additional flask charges for other flasks. Crit immunity against poisoned targets. Anomalous Herald of Agony helps us get to 15 Wither Stacks asap. G - Dash later being replaced with Smoke Mine So monster packs may explode, Poison and Curse nearby monsters with explode, these nearby monsters die, explode etc. chance to avoid Being Stunned - self-explanatory, if stuns are annoying. +Beside all kind of defensive layers, such things as ailments/curses/crits immunity are also making this build very comfortable to play. At level 16 you should be able to collect couple Alterations to buy certain gems after getting one for free from quest completion: Herald of Agony (lvl 16, Chamber of Sins) - take it as quest reward You have 8 points in flask wheels and no extra duration or mana. Taste of Hate - relatively cheap and very defensive unique, with just this flask we gain a ton of Cold Resistance, Cold and Physical mitigation. This makes additional projectiles and AoE increases a very potent source of damage, at the same time increasing our area coverage and clear.