I mean, they even said that the support is supposed to be used on skills that scales both the dot and the initial hit, and that's what it does Have you ever tried to build a hybrid hit+DoT setup? The way the gem is worded you would only need one support since cruelty gives a buff. Even after casting a spell, one can then use this spell and It will apply the debuff with the already used attack or spell, resulting In a very smooth added damage to any build rotation.

Not sure where you are getting the 30% more hit damage given up. Ball lightning sounds like the easiest way. There's been some shenanigans with buff overwriting the past couple leagues and if we won't see the buff numbers I'd at least like assurance that it's something you guys have specifically considered. Found the scientist that isn't following developments around the Muon G-2 experiment We already knew the function behind elemental ailments and in general it looks like a(bx)p . I hope the minion damage is global for the purposes of Spiritual Aid, otherwise it'll still won't be useful imo. Does the Cruelty buff overwrite itself? True indeed, it's certainly awkward, but I do think the support was made to try and make it less so, but I'm not sure it will be enough on its own. This spell does not interrupt your current action, allowing you to cast it during the animation of other attacks or spells. Brutality was pretty shit when it came out, pure phys was not good in 3.0. This obviously rules out RF, Flame Wall and Scorching Ray. Good luck ! I assumed the equation was of the form y=a(x/100)b because that's how ailments work. But things like Inspiration or Arcane Surge Support presents a bit of inconsistency causing some head scratching. You have to realize that "ignite X" is always going to use Deadly Ailments + Burning Damage + Ignite Prolif. For what purpose would it be on a utility skill? Cannot support skills used by totems, traps, mines or skills with a reservation. Because Cruelty gives 0 dps to Corrupting Fever. to get max effect. Does the buff intensity update on each hit? Corrupting fever itself does not hit therefor it does not gain the benefit of cruelty. Supports spell skills that are not triggered. But slams don't want to give up the gem sockets, and Slow Crit attacks aren't really a thing.

Message /u/ha107642 Call wiki pages (e.g. I never said people will use it with pure dot-builds, there are better options as you pointed out, just that it isnt a trash support. I was excited about my bleed SST build as cruelty could have been what set it over the top. The multipliers are much better than Cruelty, and Prolif is kinda necessary. Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. So, if I have exsanguinate and chaos golem supported with cruelty and hit a writhing worm with exanguinate and get the buff, do the golem deals more damage with the chaos sandstorm? If you meant to derive the formula itself, he was relying on previous knowledge of the power function y=100(x/100)N, where x/100 represents a conversion from % to decimal, and N is a fitting constant for the data he was given. Well, Damn. Its so hard to ever justify scaling both hit and DoT on any ability from this alone.

can you please explain the meme for my brother, he dosent know. Its just so weird. Is this an implementation detail because you could not carry over the calculations otherwise? ailment mods dont apply to reap/exsanguinate as it is a debuff not an ailment unfortunately.

The buff will only be based on the highest single hit. Try a low level RF and you can see their life ticking down. I think what we all want to know is: does Cruelty have a similar interaction with non-hit DoT skills, such as Corrupting Fever.

On the second point I think you misunderstand what I'm asking about. Then I solved it, and noticed that the numbers I got were very nice, which I took as a sign I was right. how is this good for bleed slams?

Blacksteel was marginally fun at one point, but even that is a meme build these days.

If you're going to try to persuade me that a level 100 build with multiple mirrors worth of voices is an excellent measurement of of Nulls, you're going to have to try way fucking harder than a mino clear. To achieve godhood, they would cast off all that god has gifted us. Can you please explain? And as I understand it that means they wont apply to the debuff as it is only effected by spell damage mods, edit: only other support gem I found so far that helps both is efficacy, but it isnt a very strong one. EDIT: Was so annoyed that I misread the dex "buff", Dex one is a buff though, a meaningless one. Supports any skill that has a duration, or can hit enemies to inflict ailments on them. Buff Duration is refreshed after you spend a total of. Like 1% of monster life might be 35% buff? on the plus side, you can now use brutality with it. I.e. I think the DOT multi will mostly come from 6 passive mediums. No results found. it says: more damage over time to skills supported by Cruelty. conc effect and intensify only scale the hit damage though, as they apply to area damage. Bleed was still bad back then, and impale wasn't yet a thing. I hope you are joking cause its totally not like the gem also gives 29% more hit dmg and 25% increased cruelty-effect Sure, its not OP, but Im pretty sure its not going to be trash either. Thanks, so No, but ailments from supported skill still does right? Divine Ire seems likely to be a strong applicator. Corrupting Fever has the following alternate skill effects: Path of Exile Wiki is a FANDOM Games Community. They would need to straight up buff cruelty to be higher damage than the existing supports for the things it would be good with that are up 100% of the time instead of relying on doing good hits to mobs (you have to hit bosses REALLY hard to get a good cruelty buff) and they would similarly have to add a similar amount of hybrid supports, and hybrid passives that outmatch the crazy dot multi/faster ailment mods or scaling of crit on the hit side. Probably not Arcane Surge, since it cares about spending mana. post of a man posting to his nephew's status on Facebook with the message "DELETE THIS NEPHEW" which included a selfie so his nephew would know he was serious. I've linked Corrupting Fever to Cruelty as well but nobody is playing it this way, they use Efficacy instead. How is the threshold calculated? Like if I hit hard with exsang, then hit weak with cyclone while the strong cruelty buff is still up, does my strong buff get overwritten? You can rewrite it as y/100 = (x/100)N , at which point its evident that y is also being converted from percentage to decimal. Which also means your biggest slam won't have the highest cruelty stack ever.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time. Perfect Agony is one of those things that's too hard to squeeze value out of. Even if you were generous and doubled this, assuming a royal axe and more hit focused gems, its still about 100k which you're probably getting 30% cruelty effect from. A 20/20 Increased Duration would take the corrupted blood duration from 1sec to 1.74sec, and could be taken further with skill duration on the tree, malevolence, etc. So it's more "Inspiration Charges" like the other poster said than it is Arcane Surge. You can look at previous patches. Press question mark to learn the rest of the keyboard shortcuts, It's latin and it means "times have changed". It's pretty clear they want us to actually have the support linked to gain the benefits on any given skill. Spell, Buff, Duration, Triggerable, Instant, Physical, Cooldown, DamageOverTime, Totemable, Metadata/Items/Gems/SkillGemCorruptingFever, Enchantment Corrupting Fever Additional Corrupted Blood 1. That's not true though. no shenaningans with corrupting fever right? well cruelty does buff the hit(base from gem 29% more at 20) and the dot (granted cruelty 15.85%-50%) so its not only buffing one half of the skill. Please consider helping keep the wiki up to date. So where does that leave cruelty? Assuming 64 million life for Shaper/Elder, you need to do about 25,000 damage for a 20% damage bonus, 156,000 damage for a 30% damage bonus, and 655,000 damage for a 40% bonus. Expand one single ambition to crystal clarity and beyond. That would cost like 3k life to activate though. And by 2 points we can restore both p (through division of 2 equitations) and k. He plugged in x=3.2 -> y = 100((3.2)/100)0.2 = 50.24% ~= 50%. Just have to try it this league then wait and see.

We will see. 335 x 10 is more than twice the base DoT damage of Essence Drain, if you can keep the stacks on. Poe says no. If they went by your logic they'd never add anything new because it sucked in the past so why would something new ever be good. Think of it as more likely to be a 32-38% more multiplier in practice on heavy bosses. Or if we rewrite: kxp (k = abp ).

I'm going out on a limb to guess that just like Intensity, minions won't be able to gain Cruelty on their own either, but I could be wrong. Do we know how it stacks? I treated the numbers we were given as a pair of coordinates (0.01,15.85) and (3.2,50) and plugged them in for x and y, which gave me a system of equations in a and b. So even if you use this instead of Combustion/Empower/Swift Affliction on your 6th link, you have no hit damage scaling from gems and this gem is just dogshit anyways. Hits do not need to deal damage in order to inflict corrupting blood stacks. A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. Maybe if they made Perfect Agony good again it could work who knows. When you stop for a second and think about it, this becomes even more hilarious. This is the case for most if not all DoT builds. This may be effective specially on bosses or tough monsters with very high life pool that you cannot hit for more than 3.2% effectively and get the maximum of the Cruelty buff out. Using the two, you could get anywhere from 30-200 casts per second. What they mean is you spawn worms, always hit them for more than 3.2% of the monster's maximum life (assuming their life pool is low) and always get the 50% more damage Cruelty buff. But for Reap/Exsanguinate, I just don't see it mattering a whole lot. Cruelty on the other hand wouldn't even be good if there were more tools for hybrid hit/dot for the reasons I mentioned.

They incorrectly called it an ailment, however they were right that Pride will work, because pride just increases phys damage taken. Brutality was bad at that time for everything other than Starforge. Not having to run combustion support is big. I would guess a short duration and the strongest in effect, but who knows. Of course, it will renew with each Cyclone's hit AND Exsan's hit as they both can hit as Cruelty supports any skill that hits. I'm not sure how much you'd get of the cruelty buff with a classic burning arrow setup. You can always try a [[The Writhing Jar]]. I will leaguestart with exsanguinate, where Cruelty will definitely be a top-5 support. Cruelty might suck right now but if they keep adding support it will eventually be strong. His eye closed on the city ahead that he would never call home.

Each supported spell skill will have a chance to be triggered when you are stunned. That said, the scaling given is pretty good, getting a high level DoT bonus while mapping wouldn't be hard, it's bossing where it might become an issue unless you're really able to make hybrid work. I was playing around in PoB and that's what I decided on as well. If you do 1 damage you won't gain the buff. By my count the best supports are likely to be brutality, swift affliction, lifetap (you'll also need this on your applicator skill), empower, and efficacy. And absolutely gutted the damage bonus from dexterity. Always wanted to build something that used that keystone, but seemed worthless before. I don't know. Assuming they're using a power function for Cruelty like they do for elemental ailments, the function being used is y=100(x/100)0.2, where y is the damage multiplier and x is the percent of the monster's max life done by the hit. But I think "supports skills that hit" may prevent it from happening. You could link it to a skill that hits and link it to corrupting fever to enable the buff on corrupting fever, if corrupting fever has limited support options it coule be worthwhile. Im very likely to roll it as Elementalist this league just to do something a little different. You could justify Increased Duration probably. Stuff like EO, EE, and DoT multi being crazy multipliers for DoT, and then you have EO/EE being bad for hit and then hits having Crit/Pen. You do give up 30% more hit damage for 60% ailment damage potentially.

Rupture changes are an example of that. There are now generic increased and more physical damage nodes on the tree, which would effectively scale both. if .01% for 15% more and 1.5% does 40% more then trying to scale your hits to do 3.2% damage (to a boss) for an extra 10% might not be worth the investment. It was a /r/blackpeopletwitter post of a man posting to his nephew's status on Facebook with the message "DELETE THIS NEPHEW" which included a selfie so his nephew would know he was serious. Swapping to Damage on Full Life and dropping Deadly ailments (which is dumb, but just for the sake of it), I can only push it up to 130k hits. E.g. Reap and Exsanguinate both have very solid hits and with generic physical damage, efficacy and brutality being some of the best scaling, I think a 30-40% buff is going to be possible against everything bar endgame-bosses.

Totally right, I was so annoyed that I read it wrong. Am I missing something? Reap - brutality - controlled destruction, Conc effect/increased aoe/intensify/spell cascade, Faster casting/unleash/spell echo (think faster casting cause repeats wont give more charges) [probably life leech will be used for a while by most people until they can get it elsewhere or get enough regen to sustain]. Does that give damage to burning arrow? It might actually be worth it. Hey uh, be more creative. Well the cruelty buff doesnt affect skills that dont have cruelty linked. Okay man, people also said that brutality was shit when it came out bacause you could not use hatred or unholy migth XD. At gem level 20, The Cruelty buff provides 15.85% more damage over time to skills supported by Cruelty when the hit does 0.01% of the monster's maximum life and 50% more damage over time to skills supported by Cruelty when the hit does 3.2% of the monster's maximum life. It shouldn't because DOT isn't spell damage, similar to RF. It's possible it's not quite good enough for something like end game invitations I guess, but ya I think you missed that line. Is my math right and that to get full effectiveness, you need to be able to make Sirus take damage from a hit for 2.3m damage? Missed that part. I'd be curious to get a confirmation for that. Reap and exsanguinate have solid hits, you use Brutality, efficacy, some generic phys dmg, arcane surge, the gem itself also gives 29% more hit dmg and then you also have 25% increased cruelty-effect. EDIT: RF does not hit. Can I do shenanigans like "skill 1 creates the buff and skill 2 uses it?". Probably will be chasing gem levels mostly with cold iron points being very hard to beat. Seems bad for the new skills, but really really good for bleed slams. After work I'll run some numbers. I assume you meant Pob? It doesn't matter if they add more options to scale both of those options are still inferior to the best ways to scale hit (crit/impale) and DoT (multi cluster jewels) respectively and those things remain effectively mutually exclusive. I wonder if it would play nice with [[Crest of Desire]]. Seems like it could be decent extra damage to reap or bleed glad. The arcane surge one specifically was two very differently implemented sources. "based on the amount of damage of the initial hit." Brutality, Swift Affliction, Efficay, Empower, and Lifetap are the only things I can find that boost Corrupting Fever. Yeah, that seems the most reasonable thing. Right click to remove from a socket. Or can I use a white mob to get a 50% cruelty buff that I can use to apply a hard dot on a boss? Since the hit is based on %life done if you use Writhing Jar and one-shot the worms (aka 100% of their health) you're guaranteeing getting the max Cruelty effect with almost any skill, even if the hit is abysmally small like Essence Drain. Now? There's just no way to ever make cruelty work with the skill. Think of Inspiration Support. That is why they are adding more options to scale both in this patch, as is the case with cruelty. Which Corrupted Fever scales with fast attacks.. and setups like Crimson Dance. it says it right there on the skill it is like blood magic, but you get more damage for a few seconds after having spent X life. Sounds fucking amazing for my Maw ignite build. You can ALSO link it to your spell to gain the benefits of the inspiration charges (being generated by Frenzy), even though they are not gaining the charges themselves. EDIT: Just saying that's what we all want to know. Do multiple hits increase the more damage or does the buff just overwrite itself with the highest version. While the buff is active, [[hit]]ting enemies will inflict stacks of Corrupted Blood on them that deal Physical Damage Over Time, up to a maximum of 10 stacks. The buff's duration will be refreshed if you spend enough life before it expires. Wonder if going crit w/ Perfect Agony might bridge that gap? Efficacy will feel pretty bad and you can't boost it with pain attunement or basic spell damage increases. Yes, has 50% more multiplier to the rate you eat regret orbs. Pretty sure cruelty is a player buff as well. Cruelty lasts 4 seconds at base duration, scaling with any skill duration from the tree or linked support gems. No. The DoT from the new skills is not ailment damage. Which in my book means its not a trash support, as it will be used by some builds as one of the strongest gems. Just to clarify, the Lifetap buff itself provides 20% increased life recovery from flasks at all gem levels. edit: the importance of this info is to figure out how high you need to try and scale your hits to get the best returns from the buff. I beg to differ: https://www.youtube.com/watch?v=20jNyxVOmSI. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. But Controlled Destruction is obviously free. - Erasmus, Imperial Gemcutter. Seems like it has potential for vaal flameblast and vaal earthquake maybe vaal cold snap? Maybe for bleed slams. DoTs can't deal double damage; it would work if it said 100% more damage. Questions? Have you read Cruelty Support? The main benefit of cruelty seems to be to scale up a secondary effect like Corrupted Fever. Then a lot of the time you will also be using Unbound Ailments for QoL and to balance out faster burning speed mods. if a skill hits the dot is it immediately calculated based on this hit? They do have life. Hits do not need to deal damage in order to inflict corrupting blood stacks. cruelty says "29% more damage with hits" nothing about 29% to the DOT. Sorry to piggyback here, but is Corrupting Fever scaled by Spell Damage? GGG is very consistent in this regard. Does this account for the Ailment Threshold some bosses have? Cruelty won't work with Corrupted fever, correct? Instructions unclear; nephew was deleted. There are just not enough hybrid supports for projectiles to make it work. Thanks for the clarity there. Now, what would you switch for it? Moribund, he gazed upon the journey taken as blood trickled down his chin. Are we for 100% sure that a weaker cruelty buff won't overwrite a stronger one? I'm trying to improve my math thinking.

This does seem like it needs clarification. I see, so Intimating Cry + Seismic Cry + Earth Quake Bleed, https://pathofexile.fandom.com/wiki/The_Writhing_Jar, https://www.youtube.com/watch?v=20jNyxVOmSI. By substituting known values of y and x given by the post, you can solve for N. Nlog(x/100)=log(y/100) -> N = log(50/100)/log(3.2/100) = 0.201 ~= 0.2. Then I solved it, and noticed that the numbers I got were very nice, which I took as a sign I was right. Inflicting a new stack of corrupting blood on a target will refresh the duration of all stacks currently on that target, as is common with all corrupting blood mechanics. You need a 2.05+ million damage single hit for a 64 million hp boss (Shaper?)