Precision: 0.780s, 280 damage. Reduced the number of wins needed for the Gold Coins gilded Triumph for the Dredgen Seal from 50 to 30. In addition, Radiant-defeating targets with your equipped Throwing Knife refunds your melee energy.

All future events will have these benefits, and devoted players will even be able to get a year-long title for playing all events. Updated defeating combatants with Stasis bounty to include freeze assists. Doesnt benefit from the Season 15 or Season 17 Machin Gun PvE damage buffs. All players must complete this once. Blade Barrage now fires 5 additional knives per wave (+70%). Damage changed to be more of an even split between impact and detonation, and increased damage across the board by ~50%. Reduced damage of each individual projectile from 35hp to 30hp. The bonus range from the Masterwork has been rolled into the base stats of the weapon. For the complete Bungie patch notes, scroll down. Now suppresses targets on sustained fire while in this mode. With Update 4.0.0.4, we made a change to radar behavior for invisible targets. Now applies 20 Scorch stacks to targets hit by secondary seekers. Well of Radiance: No longer provides an overshield to players standing in the Well. Overall damage vs Champions are roughly doubled (even more compared to shooting an un-stunned unstoppable Champion). Submachine Gun (SMG): Increased damage falloff near distance by 1.5m. Gambit Reputation: Activity completion now awards 75 reputation points from 50. This includes final blows and assists when progressing through this bounty. Ikelos: already did this in 600, but 13 14. Now grants increased incoming flinch resistance and damage resistance vs. PVE combatants. Decreased Rapid-Fire damage per burst by 20. Landing detonation now counts as melee damage and will trigger perks like Echo of Exchange and Melee Wellmaker. Precision angle threshold 0 at 0 stat, high at 100 stat. Xenophage and Grand Overture do not receive the bonus damage against bosses. Peacekeepers: +40 on SMGs only. Thermite Grenade: Now applies 10 Scorch stacks to targets hit by each wave. Complete matches of Trials of Osiris to earn reputation with Saint-14. Radiant Your weapons are enhanced by the power of the Traveler and deal increased damage to foes. Reworked the Knock Em Down subclass node perk: Now passively grants additional bonuses to your Solar Supers: Marksman Golden Gun has 15% additional damage resistance and 4 seconds increased duration (+33%). Scorch damage increases as the target accumulates more Scorch stacks. Fixed an issue where kills from the weapon with this perk could sometimes activate the perk if stowed quickly. It should be glowing brightly when you can open it. The Heat Rises Warlock Solar Aspect: +70 while Heat Rises is active (i.e., on consuming your grenade). Reduced the Eyes of Tomorrow damage map buff from 1.3x to 1.2x since it gets 1.1x from this Rocket Launcher change (no other Exotic Rocket Launcher should be affected). We heard yall liked gold borders. If you hug the left side you will eventually come to a half buried ship, shown in the image below. Gameplay and Investment Weapons Weapon Crafting: All element currencies other than Neutral Elements have been removed. So I was running the Veles Labyrinth lost sector in the Cosmodrome to work on some seasonal challenges, and I noticed that in the maze section of the lost sector there are Hive runes in some places. Neutral Elements have been renamed to Resonant Elements. Theres a new public event called Nightmare Containment, set aboard the returning space ship. In general, we want significant amounts of ability regeneration to come from buildcrafting rather than any single source, and the amount of bonus energy granted by Sun Warrior didnt meet our goals in the new system where additional buildcrafting elements are present. Subclasses you have not acquired are available after finishing the A Guardian Rises questline and talking with Ikora Rey during the A Spark of Hope quest. Activity streaks award 20 reputation points per streak from 15. Guardians will re-board The Leviathan and work alongside the Crown of Sorrow to stop Calus mysterious plot. Engram items titled Gear should directly reward you with an item of that type, while engrams items titled Engram should reward you with a decryptable engram you can bring to Rahool or focus at a vendor. Season of the Haunted Season of the Haunted is focused around the Nightmares of the past, The Leviathan ship, and the former Cabal emperor, Calus. Activity streaks for Crucible, Vanguard, Xrs Strange Favor, and Gambit no longer reset when you enter a non-ritual activity. Firebolt Grenade: Now applies 20 Scorch stacks to targets hit by secondary seekers.

Glaives launched in a bit of an underwhelming state in Destiny 2: The Witch Queen especially their Exotic variants. Marksman (3-shot variant): Now deals increased damage while Radiant. Fixed an error granting unintended progress for Weapon Flair Triumph. Tracking effectiveness increased at longer ranges. 1.3m at 100 range (~2.275m when ADS with a 15-zoom stat). Holding the trigger will now fire all missiles in a continuous burst, tapping will fire 5-round bursts. Raids and Dungeons Vow of the Disciple: Fixed an issue where players could get out of environment near the Caretaker encounter. Elimination: Each round will now last 90 seconds, reduced from the previous 120-second marker. Nerfed Adaptive SMGs body damage to increase their body shot TTK by one bullet without impacting optimal. This is a big weapon system change; well be monitoring how it rolls out and adjusting as needed. The hip-fire detonation also applies Scorch to targets. Increased chance to return ammo on a miss from 20% to 35% on Primary ammo weapons. Increased spread angle scale from 0.95 to 0.9625 (i.e., narrows the spread a little less). Complete matches of Trials of Osiris to earn reputation with Saint-14. Mayhem: Super kills now reward players with 3 points instead of 2. Some outliers also have a hand-tuned stat, like the rest of the Trials of Osiris and Nightfall weapons. Fixed an issue where new characters would start with other subclasses unlocked when deleting a veteran character. Removed bounty related objectives from Gambit, Crucible, and strike intro quests. Solar Aspects Hunter: Knock Em Down On Your Mark Gunpowder Gamble Titan: Roaring Flames Sol Invictus Consecration Warlock: Icarus Dash Heat Rises Touch of Flame Solar Fragments Ember of Singeing Ember of Benevolence Ember of Eruption Ember of Searing Ember of Beams Ember of Combustion Ember of Torches Ember of Tempering Ember of Blistering Ember of Solace [REDACTED] [REDACTED] [REDACTED] [REDACTED] Solar-Focused Exotic Armor Updates Loreley Splendor Helm: The Sunspot created by Loreley Splendor Helm now when casting your Barricade or while at critical health has improved Restoration effects.

No longer grants ability energy from burn damage ticks. Body damage reverts to old behavior when in the weapons damage mode.

Public events objectives now award participation for all types of public events. Precision angle threshold 0 at 0 stat, high at 100 stat. ET. Increased damage vs bosses and Champions by 30%. After landing ten light attack hits, now automatically spawns a Heavy attack cyclone at the targets location. Playlist weapons (Gambit, Crucible, and strike drops) now have a chance to roll with extra traits in one or both columns, increasing with number of rank resets with that vendor. Hip-fire projectile no longer tracks, but arcs similar to a Grenade Launcher have a larger detonation size than ADS. The perk duration has been changed to 10 seconds for use in the updated Iron Banner mode. Catalyst changed from granting Hidden Hand to granting Vorpal Weapon and Turnabout. Weapon Crafting: PvP kills will generate slightly more weapon level progression. Reduced damage per bullet to match the previous. Learn more about Rift and its future. Titan Sunbreaker Hammer of Sol: Now shatters into explosive secondary projectiles as default behavior. Some existing rewards were moved/consolidated to accommodate this change but no items have been removed from the Pass. Unchanged on Special and Heavy ammo weapons. The Alacrity origin trait now activates when it is supposed to, no longer impacting players that are in a fireteam. Dawn Chorus: Now causes your Daybreak projectiles to apply Scorch to impacted targets rather than a generic Solar burn effect. Increased damage falloff near distance by 1.5m. Quality-of-life update to Gambit bounties: Added new bounty for collecting Heavy ammo. In Duality Caiatl what is the best way to deal with Clean up those Bell Keeper backpacks, folks. Solar 3.0, Image: Bungie The third class in the new Stasis system and the second revamped Light subclass, Solar 3.0 will let players burn and explode their way through The Leviathan and the rest of the world in Destiny 2. Rift returns as a new Iron Banner Seasonal mode. Vanguard Ops Fixed an issue where the incorrect names for Champions in the Warden of Nothing strike would appear.

Rumble: Time limit has been increased from 8 minutes to 10. In general, we want significant amounts of ability regeneration to come from buildcrafting rather than any single source, and the amount of bonus energy granted by Sun Warrior didnt meet our goals in the new system where additional buildcrafting elements are present. With Update 4.0.0.4, we made a change to radar behavior for invisible targets. These will rotate daily. Base cooldown increased from 105s to 121s. Reduced stow, ready, and aim-down-sights times by 10%, i.e., all Snipers are now snappier. Dares of Eternity: Increased Strange Coins earned from the reward chest in Dares of Eternity from 1 to 3. Crucible Control: Each player capturing a zone now gets +1 participation point. Some outliers also have a hand-tuned stat, like the rest of the Trials of Osiris and Nightfall weapons. Tracking effectiveness increased at longer ranges. It appears that Bungie may have expanded the weekly Clan You can Double Stoke (Dunk) during the Bonfire Event. Neutral Elements have been renamed to Resonant Elements. Increased damage by 40% against PvE enemies (20% vs bosses). Skulking Wolf: The perk duration has been changed to 10 seconds for use in the updated Iron Banner mode. Body damage reverts to old behavior when in the weapons damage mode. Power level advantages are now disabled in Iron Banner. Releases a wave of benevolent Solar Light on impact with targets or the environment that Cures allies and creates a blessing that grants Restoration on pickup. New Titan and Warlock characters will start with Void 3.0 subclasses. Now causes Scorched targets to Ignite on hit. New charge time and damage per burst for all fusion rifle subfamilies: High-Impact: 0.960s, 330 damage. Press question mark to learn the rest of the keyboard shortcuts. This allows the impact to stun an Unstoppable Champion and the detonation to deal bonus damage against the stunned Champion.

Overall gains should be 25-33% faster. Now apply Scorch to targets rather than a generic Solar burn effect. Reduced body shot damage against players by 20%.

Nice find, though if I am incorrect. A new Triumph and Seal has been added to ring in a new era of Iron Banner. After years, Bungie is finally getting another Crucible map, set on Savathuns Throne World. Weapons: Glaive projectile speed has been increased. 1.3m at 100 range (~1.75m when ADS with a 15-zoom stat). Reduced poison tick damage vs players by 25%.

All other weapons have a default value, set per weapon archetype. 2m at 0 range (~2.7m when ADS with a 15-zoom stat). Mayhem: Time limit has been reduced from 8 to 7 minutes. Fixed an issue where new characters would start with other subclasses unlocked when deleting a veteran character. Weapon Crafting: All element currencies other than Neutral Elements have been removed. Power level advantages are now disabled in Iron Banner. Hunter Glaive, Edge of Concurrence: tripled the damage of the wave detonation, increased the number of enemies it can chain to from 4 to 8. A Season Pass exclusive Ghost projection has been added to the premium track (available at rank 45). Some outliers also have a hand-tuned stat, like the rest of the Trials of Osiris and Nightfall weapons. I don't know what they do yet, but I thought it would be interesting to share. Now grants +70 airborne effectiveness to your equipped weapons rather than removing the airborne accuracy penalty. Warlock Glaive, Edge of Intent: increased speed and acceleration of the healing turret projectiles. Now causes your Daybreak projectiles to apply Scorch to impacted targets rather than a generic Solar burn effect. Tracks to allies in its flight path. Reduced poison tick damage vs players by 25%. Increased precision multiplier from 1.35 to 1.44. Reduced damage of each individual projectile from 35hp to 30hp. Changed poison damage type from burn to poison. Mayhem: Increased the score target to 200 from 150. Fixed an issue where the incorrect names for Champions in the Warden of Nothing strike would appear. Iron Banner is also getting a major update, bringing Lord Saladin in-line with the games other vendors and making the loot more grindable. Now shatters into explosive secondary projectiles as default behavior. Perks Note: where an enhanced perk exists and an adjustment is needed, its been adjusted in the same way. New charge time and damage per burst for all fusion rifle subfamilies: Increased damage falloff near distance by 0.75m. Increased precision multiplier from 1.35 to 1.44. The Huckleberry: Increased zoom stat from 13 to 15. Lots more! Sunspots are now created from Solar ability kills, kills on Scorched targets, or Hammer of Sol impacts. Mayhem: Time limit has been reduced from 8 to 7 minutes. Increased initial light attack lunge distance. Knives can now track targets more predictably at very close and very far ranges. Follow this until you get to an area called the Forgotten Shore. No, you still wont be able to change your loadout when taking on Grandmaster Nightfalls. Removed bounty related objectives from Gambit, Crucible, and strike intro quests. Reduced energy drain speed while shielded by 30%. 2m at 0 range (~2.7m when ADS with a 15-zoom stat). Exotic Weapon: No Time to Explains time portal no longer shoots dead bodies when its bored. Intrinsic switched from an airborne penalty scalar to +25 airborne effectiveness stat. Weve added a new weapon stat called airborne effectiveness, which has been deliberately tuned on all Exotic weapons, everything that shipped in Season 16, and everything from Season 17 onwards. I mean. Adjusted zoom values on most viable Legendary SMGs and one Exotic. Snapshot Sights: Increased ADS animation speed scalar from 0.5 to 0.75 for Special ammo weapons (i.e., made the speed slower, though Primary ammo weapons are unchanged). Now grants up to +60 airborne effectiveness stat when wounded (same trigger conditions as Eye of the Storm). 1.3m at 100 range (~2.275m when ADS with a 15-zoom stat). Skyburners Oath: Increased aim-down-sights (ADS) projectile speed to 9999 (i.e., this projectile is now hitscan). The Sunspot created by Loreley Splendor Helm now when casting your Barricade or while at critical health has improved Restoration effects. Quality-of-life update to Gambit bounties: Daily Bounties: Added new bounty for collecting Heavy ammo. Stompees: -50. Incinerator Snap (new melee ability): Snap your fingers to create a short-range fan of burning sparks which explode and Scorch enemies. Sunspots no longer provide an outgoing damage boost, but now grant Restoration when you pass through a Sunspot you created. A new dungeon Season of the Haunted also includes the addition of another in-game dungeon, which launches on Friday at 1 p.m. Sol Invictus: Sunspots are now created from Solar ability kills, kills on Scorched targets, or Hammer of Sol impacts. Fixed an issue where new characters would start with other subclasses unlocked when deleting a veteran character. Hunter Glaive, Edge of Concurrence: tripled the damage of the wave detonation, increased the number of enemies it can chain to from 4 to 8. Reduced the Eyes of Tomorrow damage map buff from 1.3x to 1.2x since it gets 1.1x from this Rocket Launcher change (no other Exotic Rocket Launcher should be affected). Damage scalar reduced to compensate for expected increased uptime: Now 20% increased ability damage to combatants per stack, down from 30%. The hip-fire detonation also applies Scorch to targets. Air Assault: Now grants up to +60 airborne effectiveness stat when wounded (same trigger conditions as Eye of the Storm). Dive to the ground and create a burst of Solar Light that Cures yourself and nearby allies. Fixed an issue where volatile detonations could be applied to a single target immediately rather than going on the intended 1-second cooldown. Shayuras Wrath: 17 16. Note: melee damage bonus is reduced when Peregrine Greaves, One-Two Punch, Wormgod Caress, or Synthoceps perks are also active. Roaring Flames: Now activates from Solar ability kills and kills with Solar Ignitions. Blade Barrage now fires 5 additional knives per wave (+70%). Has the highest airborne effectiveness stat of any weapon in the game. The changes in this update mean that base Vanishing Step or Trappers Ambush melee invisibility will not trigger a second radar ping (unless the invisible player begins sprinting or uses their vertical movement mode). Behemoth Diamond Lance: Fixed an issue where the Diamond Lance pickup interactable would delete itself if an enemy player walked through it. Now also disables targets melee lunge for 1 second on hit. Increased range stat bonus from +20 to +25. This is purchased separately from the season. Seasonal Challenges with unique items or upgrades now show those rewards with large icons. Now applies 5 Scorch stacks to targets caught in each drones detonation. Repeatable Bounties: Added a new bounty for defeating invaders as a fireteam. Instead, they rebalance themselves every time you complete a ritual activity, so you can never have a total of more the 5 across the 4 reputations. Fixed a bug that would cause a flashing effect that could potentially have a negative impact on those with photosensitive epilepsy when interacting with the portal in a specific way. Lowered the amount of physics acceleration applied to targets by volatile detonations. This controls how easy it is to get headshots while airborne. Trace Rifle: Increase Trace Rifle buff against non-red bar combatants to a total of 20% over live. Celestial Nighthawk: +100, only for firing the Celestial Nighthawk Super shot. Xenophage and Grand Overture do not receive the bonus damage against bosses. Global Reduced the tier-1 damage bonus from 20% to 15% when going up against other players. Lord of Wolves is like a Shotgun but has some custom tuning, so it needed some adjustments to keep pace with the last couple of Shotgun changes: Reduced damage falloff start and end by 25%. Now activates from Solar ability kills and kills with Solar Ignitions. The Archers Tempo perk from the catalyst now has increased effect (just on this weapon). For players who do not own The Witch Queen Deluxe Edition, The Witch Queen Dungeon Key can be purchased a la carte from the Eververse store immediately upon 4.1.0 release, or via the Duality dungeon node or Hawthorne vendor when the dungeon launches. 1m at 0 range (~1.35m when ADS with a 15-zoom stat). (Note that this is the hip-fire falloff distance and is multiplied by the zoom value to get the aim down sights falloff distance). Increased unmodified Rapid-Fire charge time from 0.460 to 0.500. Trials Capture Zone and Freelance are no longer referred to as Labs.. Bounties and tokens have been removed from Iron Banner. The airborne effectiveness stat comes from three sources: The weapons base airborne effectiveness stat, with ranges varying from 0 to 10 and to 0 to 30, depending on the weapon archetype.

This does not affect the number of Strange Coins earned from Lightning Round chests. Garden of Salvation: Fixed an issue where players could continuously spawn combatants in one of the sides of the Sanctified Mind encounter. Payers can expect to see a Nessus Lost Sector! Bounties and Pursuits Fixed an error granting unintended progress for Weapon Flair Triumph. Intrinsic switched from an airborne penalty scalar to +25 airborne effectiveness stat. Fixed a bug that would cause a flashing effect that could potentially have a negative impact on those with photosensitive epilepsy when interacting with the portal in a specific way. With one source of invisibility extension (like Echo of Persistence or Graviton Forfeit) active or with an extended invisibility effect (like a Trappers Ambush Quickfall or Stylish Executioner activation), one additional radar ping will occur, and if two extensions are used then two additional radar pings will occur.